local info = { example_version = '1.0.3', name = '知更辅助', appid = '10099', appkey = 'Lkk5zf4l07Wr0877', rc4key = '65065ff50', version = '1.0', mi_type = '3', } local xgyyz = getxgyyz(info) if xgyun and xgyun.start() then else os.exit() end end end -- 把以上代码复制到你脚本最前面 string.toMusic('欢迎老板使用知更辅助全防 为老板保驾护航') if tonumber(device.width)==nil then dwidth=1340 dheight=2300 else dwidth=device.width dheight=device.height end luajava.setFloatingWindowHide(true) switch颜色=0xff0062FF changan = {} huiz = function() end window = context:getSystemService("window") -- 获取窗口管理器 function panduan(rec) fille,err = io.open(rec) if fille == nil then return false else return true end end function checkimg(tmp,ii) if panduan("/sdcard/林默/资源/"..tmp) ~= true then gg.toast("正在下载资源"..ii.."/"..#ckimg.."\n请耐心等待") luajava.download("https://escape2020-1303126286.cos.ap-shenzhen-fsi.myqcloud.com/"..tmp,"/sdcard/林默/资源/"..tmp) else if file.length("/sdcard/林默/资源/"..tmp) <= 1 then gg.toast("正在下载资源"..ii.."/"..#ckimg.."\n请耐心等待") luajava.download("https://escape2020-1303126286.cos.ap-shenzhen-fsi.myqcloud.com/"..tmp,"/sdcard/林默/资源/"..tmp) end end if panduan("/sdcard/林默/资源/"..tmp) ~= true then gg.toast("正在下载资源"..ii.."/"..#ckimg.."\n请耐心等待") luajava.download("https://rl-1303126286.cos.ap-beijing-fsi.myqcloud.com/"..tmp,"/sdcard/林默/资源/"..tmp) else if file.length("/sdcard/林默/资源/"..tmp) <= 1 then gg.toast("正在下载资源"..ii.."/"..#ckimg.."\n请耐心等待") luajava.download("https://rl-1303126286.cos.ap-beijing-fsi.myqcloud.com/"..tmp,"/sdcard/林默/资源/"..tmp) end end if panduan("/sdcard/林默/资源/"..tmp) ~= true then gg.toast("正在下载资源"..ii.."/"..#ckimg.."\n请耐心等待") luajava.download("http://pan.rlyun.asia/api/v3/file/get/79178/quarkconf?sign=r6mgkVej0pkVkN-Vv75-HOpfhI_wzrLjoswLo_F96xc%3D%3A0"..tmp,"/sdcard/林默/资源/"..tmp) else if file.length("/sdcard/林默/资源/"..tmp) <= 1 then gg.toast("正在下载资源"..ii.."/"..#ckimg.."\n请耐心等待") luajava.download("http://pan.rlyun.asia/api/v3/file/get/79179/xz_gg?sign=B0Q8xeg27Qu0k7ynARcbgdDengKcaU1stXtNbhFEksw%3D%3A0"..tmp,"/sdcard/林默/资源/"..tmp) end end end ckimg = { --"WB/yzf_coR", "heix", "heis", "heisuo", "heic", "heir", "quarkcheckon", "quarkcheckoff", "hei_right", "heiraon", "heiraoff", "quarkconf", "xz_gg", "sscoR", } for i = 1,#ckimg do jindu = i checkimg(ckimg[i],i) gg.toast("正在加载资源") end YoYoImpl = luajava.getYoYoImpl() vibra = context:getSystemService(Context.VIBRATOR_SERVICE) import'android.hardware.*'; function getTimeStamp(t) local str = os.date("%Y年%m月%d日%H:%M:%S",t) return str end function panduan(rec) fille,err = io.open(rec) if fille == nil then return false else return true end end function 获取图片(txt) txt = string.url(txt,"de") ntxt = string.sub(string.gsub(txt,"/","-"),-10,-1) if string.find(tostring(txt),"http") ~= nil then if panduan("/sdcard/林默/资源/"..ntxt) == false then file.download(txt,"/sdcard/林默/资源/"..ntxt) else if file.length("/sdcard/林默/资源/"..ntxt) <= 1 then file.download(txt,"/sdcard/林默/资源/"..ntxt) end end txt = "/sdcard/林默/资源/"..ntxt end return luajava.getBitmapDrawable(txt) end function getRes(x) return 获取图片("/sdcard/林默/资源/"..x) end hanshu = function(v, event) local Action = event:getAction() if Action == MotionEvent.ACTION_DOWN then isMove = false RawX = event:getRawX() RawY = event:getRawY() x = mainLayoutParams.x y = mainLayoutParams.y elseif Action == MotionEvent.ACTION_MOVE then isMove = true mainLayoutParams.x = tonumber(x) + (event:getRawX() - RawX) if mainLayoutParams.x<=0 then mainLayoutParams.x=0 end mainLayoutParams.y = tonumber(y) + (event:getRawY() - RawY) window:updateViewLayout(floatWindow, mainLayoutParams) elseif Action == MotionEvent.ACTION_UP then mainLayoutParams.x = tonumber(x) + (event:getRawX() - RawX) if mainLayoutParams.x<=0 then mainLayoutParams.x=0 if 显示==0 and 显2==false then 隐藏2() end end if mainLayoutParams.x>=20 then if 显2==true then 显示2() end end mainLayoutParams.y = tonumber(y) + (event:getRawY() - RawY) window:updateViewLayout(floatWindow, mainLayoutParams) end end window = context:getSystemService("window") -- 获取窗口管理器 function getLayoutParams() LayoutParams = WindowManager.LayoutParams layoutParams = luajava.new(LayoutParams) if (Build.VERSION.SDK_INT >= 26) then -- 设置悬浮窗方式 layoutParams.type = LayoutParams.TYPE_APPLICATION_OVERLAY else layoutParams.type = LayoutParams.TYPE_PHONE end layoutParams.format = PixelFormat.RGBA_8888 -- 设置背景 layoutParams.flags = LayoutParams.FLAG_NOT_TOUCH_MODAL -- 焦点设置Finish layoutParams.gravity = Gravity.TOP|Gravity.LEFT -- 重力设置 layoutParams.width = LayoutParams.WRAP_CONTENT -- 布局宽度 layoutParams.height = LayoutParams.WRAP_CONTENT -- 布局高度 return layoutParams end function topSelect() local selector = luajava.getStateListDrawable() selector:addState({ android.R.attr.state_pressed }, getVerticalBG({0x22161616,0x22161616},30)) selector:addState({ -android.R.attr.state_pressed }, empty) return selector end function getCorner(gtvb1,gtvb3,gtvb4,gtvb5,g1,g2,g3,g4) if not gtvb4 then gtvb4 = 0 gtvb5 = 0xff000000 end local jianbians = luajava.new(GradientDrawable) jianbians:setCornerRadius(gtvb3) jianbians:setGradientType(GradientDrawable.LINEAR_GRADIENT) jianbians:setColors(gtvb1) jianbians:setStroke(gtvb4,gtvb5)--边框宽度和颜色 jianbians:setCornerRadii({g1,g1,g2,g2,g3,g3,g4,g4}) return jianbians end function getVerticalBG(gtvb1,gtvb3,gtvb4,gtvb5) if not gtvb4 then gtvb4 = 0 gtvb5 = 0xff000000 end local jianbians = luajava.new(GradientDrawable) jianbians:setCornerRadius(gtvb3) jianbians:setGradientType(GradientDrawable.LINEAR_GRADIENT) jianbians:setColors(gtvb1) jianbians:setStroke(gtvb4,gtvb5)--边框宽度和颜色 return jianbians end function newbg(gtvb1,gtvb3,gtvb4,gtvb5) if not gtvb4 then gtvb4 = 0 gtvb5 = 0xff000000 end local jianbians = luajava.loadlayout({ GradientDrawable, color = {背景颜色}, cornerRadius=45, gradientType = GradientDrawable.LINEAR_GRADIENT, orientation = GradientDrawable.Orientation.TOP_BOTTOM , strokeWidth = 10, strokeColor = gtvb5 }) return jianbians end function getHorizontalBG(gtvb1,gtvb3,gtvb4,gtvb5) if not gtvb4 then gtvb4 = 0 gtvb5 = 0xff000000 end local jianbians = luajava.new(GradientDrawable) jianbians:setCornerRadius(gtvb3) jianbians:setOrientation(GradientDrawable.Orientation.LEFT_RIGHT) jianbians:setGradientType(GradientDrawable.LINEAR_GRADIENT) jianbians:setColors(gtvb1) jianbians:setStroke(gtvb4,gtvb5)--边框宽度和颜色 return jianbians end changan.controlBig = function(control,time) luajava.runUiThread(function() import "android.animation.ObjectAnimator" ObjectAnimator():ofFloat(control,"scaleX", { 0, 0.4, 0.7, 1 }):setDuration(time):start() ObjectAnimator():ofFloat(control,"scaleY", { 0, 0.4, 0.7, 1 }):setDuration(time):start() end) end changan.controlFlip = function(control,time) luajava.runUiThread(function() import "android.view.animation.Animation" import "android.animation.ObjectAnimator" xuanzhuandonghua = ObjectAnimator:ofFloat(control, "rotationY", { 0, 360 }) xuanzhuandonghua:setRepeatCount(0) xuanzhuandonghua:setRepeatMode(Animation.REVERSE) xuanzhuandonghua:setDuration(time) xuanzhuandonghua:start() end) end changan.controlWater = function(control,time) luajava.runUiThread(function() import "android.animation.ObjectAnimator" ObjectAnimator():ofFloat(control,"scaleX", { 1, 0.8, 0.9, 1 }):setDuration(time):start() ObjectAnimator():ofFloat(control,"scaleY", { 1,0.8,0.9,1 }):setDuration(time):start() end) end changan.controlSmall = function(control,time) luajava.runUiThread(function() import "android.animation.ObjectAnimator" ObjectAnimator():ofFloat(control,"scaleX", { 1, 0.7, 0.4, 0 }):setDuration(time):start() ObjectAnimator():ofFloat(control,"scaleY", { 1, 0.7, 0.4, 0 }):setDuration(time):start() end) end mainLayoutParams = getLayoutParams() gg.setVisible(false) function guid() seed = { 'e','1','2','3','4','5','6','7','8','9','a','b','c','d','e','f' } tb = {} for i = 1,32 do table.insert(tb,seed[math.random(1,16)]) end sid = table.concat(tb) return string.format('%s%s%s', string.sub(sid,1,8), string.sub(sid,10,12), string.sub(sid,21,22)) end import("android.media.AudioManager") audi = context:getSystemService("audio") audiotype = { AudioManager.STREAM_ALARM, --手机闹铃的声音 AudioManager.STREAM_MUSIC, --手机音乐的声音 AudioManager.STREAM_NOTIFICATION, --系统提示的通知 AudioManager.STREAM_RING, --电话铃声的声音 AudioManager.STREAM_SYSTEM, --手机系统的声音 AudioManager.STREAM_VOICE_CALL, --语音电话的声音 AudioManager.STREAM_DTMF, --DTMF音调的声音 --AudioManager.STREAM_BLUETOOTH_SCO, } yinl = {} for i = 1,#audiotype do yinl[i] = {} yinl[i].type = audiotype[i] yinl[i].min = audi:getStreamMinVolume(audiotype[i]) yinl[i].max = audi:getStreamMaxVolume(audiotype[i]) yinl[i].now = audi:getStreamVolume(audiotype[i]) end yltype = 0 function jianting3(func) yinln = {} for i = 1,#audiotype do yinln[i] = {} yinln[i].type = audiotype[i] yinln[i].now = audi:getStreamVolume(audiotype[i]) if yinln[i].now > yinl[i].now then yinl[i].now = yinln[i].now if yltype == 1 then yltype = 0 func() end elseif yinln[i].now < yinl[i].now then yinl[i].now = yinln[i].now if yltype == 0 then yltype = 1 func() end end end end setOnExitListener(function() luajava.post(function() return window:removeView(floatWindow) end) tuichu=1 luajava.setFloatingWindowHide(false) end) function changan.menu(sview) sview=sview huiz() cebian={LinearLayout, layout_height="wrap_content", layout_width="wrap_content", gravity="center_vertical", orientation="horizontal", } jmbg={} local ui = require('ui') local layout = { 'ui.ViewPager', layout_height = 'match_parent', layout_width='match_parent', focusable="false", focusableInTouchMode="false", } for i=1,#stab do jmbg[i]=getJMBG() _ENV["jm"..i]=luajava.loadlayout({ LinearLayout, onClick=function() 切换(i) end, {TextView, id="jmt"..i, background=jmbg[i], layout_marginLeft="5dp", layout_marginRight="5dp", textSize="14sp", textColor="#272C3A", text=stab[i], padding={"10dp","5dp","10dp","5dp"}, }}) cebian[#cebian+1]=_ENV["jm"..i] _ENV["layout"..i]={ ScrollView, --visibility="gone", layout_width="match_parent", layout_height="wrap_content", { LinearLayout, id=luajava.newId("layoutm"..i), orientation="vertical", layout_width="match_parent", layout_height="wrap_content", }} layout[#layout+1]=_ENV["layout"..i] end bottombar={ LinearLayout, layout_width="fill_parent", layout_height="wrap_content", padding="4dp", {HorizontalScrollView, layout_width="fill_parent", layout_weight=1, cebian}, } topbar={ LinearLayout, layout_width="fill_parent", layout_height="35dp", background=getCorner({0xffffffff,0xffffffff},15,0,0xff232323,45,45,0,0), {LinearLayout, layout_width="35dp", layout_height="match_parent", gravity="center", { LinearLayout, gravity="center", background=getVerticalBG({0xffE6E6E6,0xffE6E6E6},90), layout_width = "20dp", layout_height = "20dp", layout_marginLeft = "5dp", onClick = 隐藏, onTouch = hanshu, {LinearLayout, layout_height="2dp", layout_width="10dp", background=getVerticalBG({0xff2c2c2c,0xff2c2c2c},45), } } }, {LinearLayout, layout_width="35dp", layout_height="match_parent", gravity="center", { ImageView, padding = "5dp", src = getRes("xz_gg"), background=getVerticalBG({0xffE6E6E6,0xffE6E6E6},90), layout_width = "20dp", layout_height = "20dp", layout_marginRight = "5dp", onClick=function() luajava.newThread(function() gg.alert(公告内容) end):start() end, onTouch=hanshu, {LinearLayout, layout_height="2dp", layout_width="10dp", background=getVerticalBG({0xff2c2c2c,0xff2c2c2c},45), } } }, {LinearLayout, layout_width="fill_parent", layout_weight=1, layout_height="match_parent", gravity="center", {LinearLayout, layout_height="match_parent", layout_width="80dp", background=topSelect(), onClick=function() end, gravity="center", onTouch=hanshu, {LinearLayout, layout_height="5dp", layout_width="60dp", background=getVerticalBG({0xff0047FF,0xff0047FF},20) } } }, {LinearLayout, layout_width="35dp", layout_height="match_parent", gravity="center", { ImageView, padding = "5dp", id="lockui", src = getRes("heis"), background=getVerticalBG({0xffE6E6E6,0xffE6E6E6},90), layout_width = "20dp", layout_height = "20dp", layout_marginRight = "5dp", onClick = uiLock, onTouch = hanshu, } }, {LinearLayout, layout_width="35dp", layout_height="match_parent", gravity="center", { ImageView, padding = "5dp", src = getRes("heix"), background=getVerticalBG({0xffE6E6E6,0xffE6E6E6},90), layout_width = "20dp", layout_height = "20dp", layout_marginRight = "5dp", onClick = 隐藏, onTouch = hanshu, } } } ViewPager = ui.ViewPager(layout) luajava.setInterface(ViewPager, 'addOnPageChangeListener', {onPageSelected=function(view) view=tonumber(string.sub(view,1,1)) for i=1,#stab do _ENV["jmt"..i]:setTextColor(0xff272C3A) _ENV["jmt"..i]:setBackground(jmbg[i]) end 当前ui=view+1 --滚(当前ui) _ENV["jmt"..view+1]:setTextColor(0xffffffff) _ENV["jmt"..view+1]:setBackground(slcta) end}) menui=luajava.loadlayout({ LinearLayout,--菜单 orientation = "vertical", layout_height = "fill_parent", layout_width = "fill_parent", gravity = "center_horizontal", onClick = function() end, onTouch = hanshu, topbar, {LinearLayout, id="menubar", padding={"10dp","5dp","10dp","0dp"}, layout_height = "fill_parent", layout_width = "fill_parent", layout_weight=1, ViewPager }, bottombar }) ckou=luajava.loadlayout({ FrameLayout, id = "ckou", --background = getVerticalBG(背景颜色,背景圆角,背景边框粗细,背景边框颜色), layout_height = 'match_parent', layout_width = 'match_parent', gravity="top", menui, }) control2=luajava.loadlayout{ ImageView, visibility="gone", background = 获取图片(悬浮窗图标), layout_width = "40dp", layout_height = "40dp", onTouch = hanshu, onClick = 隐藏, } beij=newbg(背景颜色,45) floatWindow = { FrameLayout, visibility="gone", fillViewPort=true, elevation = "10dp", background=beij, onClick = function() end, onTouch = hanshu, ckou, control2, {LinearLayout, id="smallc", visibility="gone", onClick=显示2, onTouch=hanshu, layout_height="36dp", layout_width="22dp", gravity="center", background=getCorner({0x88161616,0x88161616},12,0,0xff232323,0,25,25,0), {TextView, text="»", textSize="18sp", } },{FrameLayout, id='reme', layout_height='match_parent', layout_width='match_parent', elevation='3dp', { ImageView, id="sf", padding = "2dp", src = getRes("sscoR"), layout_width = "23dp", layout_height = "23dp", layout_marginRight = "0dp", layout_marginBottom = "0dp", layout_gravity = "right|bottom", onClick = function() end, onTouch = suofang, }} } --bnzz=particle() _ENV["卡密"]="卡密" local function invoke() mainLayoutParams.x = dwidth/4-150 mainLayoutParams.y = dheight/8 切换(1) floatWindow=luajava.loadlayout(floatWindow) mainLayoutParams.height = mubx mainLayoutParams.width = muby window:addView(floatWindow,mainLayoutParams) end luajava.post(invoke) loadingBox['关闭']() luajava.runUiThread(function() --floatWindow:setBackground(beij) YoYoImpl:with("FadeIn"):duration(800):playOn(floatWindow) floatWindow:setVisibility(View.VISIBLE) end) setOnExitListener(function() tuichu = 1 luajava.setFloatingWindowHide(false) end) luajava.post(function() for i=1,#stab do for k=1,#sview[i] do luajava.getIdValue("layoutm"..i):addView(sview[i][k]) end end end) qhkai = 0 显示 = 1 qiehuan = function() if qhkai == 0 then yinll = 0 qhkai = 1 draw.remove() gg.toast("HIDE") luajava.runUiThread(function() YoYoImpl:with("FadeOut"):duration(300):playOn(floatWindow) end) gg.sleep(400) luajava.runUiThread(function() floatWindow:setVisibility(View.GONE) end) else qhkai = 0 yinll = 1 huiz() luajava.runUiThread(function() floatWindow:setVisibility(View.VISIBLE) YoYoImpl:with("FadeIn"):duration(300):playOn(floatWindow) end) end end if ylfunc~=nil then ylfunc() end while true do if tuichu == 1 then break end if 音量键==true then jianting3(qiehuan) end gg.sleep(120) end draw.text("",0,0) gg.setVisible(false) luajava.setFloatingWindowHide(false) end function daxiao() luajava.runUiThread(function() mainLayoutParams.height = mubx mainLayoutParams.width = muby window:updateViewLayout(floatWindow, mainLayoutParams) end) end function 切换(x) x=x-1 luajava.runUiThread(function() 当前ui=x ViewPager:setCurrentItem(x) end) end function 隐藏() if 显2==true then return 0 end vibra:vibrate(6) luajava.runUiThread (function () if tonumber (tostring (ckou: getVisibility ())) == 8.0 then 显示 = 1 sf:setVisibility(View.VISIBLE) control2:setVisibility(View.GONE) mainLayoutParams.height = mubx mainLayoutParams.width = muby mainLayoutParams.flags = LayoutParams.FLAG_NOT_TOUCH_MODAL window : updateViewLayout (floatWindow , mainLayoutParams) luajava.newThread(function() --gg.playMusic("/sdcard/林默/资源/bbk") end):start() ckou:setVisibility(View.VISIBLE) YoYoImpl:with("FadeIn"):duration(400):playOn(ckou) floatWindow:setBackground(beij) else sf:setVisibility(View.GONE) 显示=0 luajava.newThread(function() --gg.playMusic("/sdcard/林默/资源/bbg") luajava.runUiThread(function() YoYoImpl:with("FadeOut"):duration(200):playOn(floatWindow) --changan.controlSmall(floatWindow,300) end) gg.sleep(210) luajava.runUiThread(function() --changan.controlBig(floatWindow,200) YoYoImpl:with("FadeIn"):duration(200):playOn(floatWindow) control2:setVisibility(View.VISIBLE) mainLayoutParams.width = LayoutParams.WRAP_CONTENT -- 布局宽度 mainLayoutParams.height = LayoutParams.WRAP_CONTENT -- 布局高度 ckou:setVisibility(View.GONE) mainLayoutParams.flags = LayoutParams.FLAG_NOT_FOCUSABLE mainLayoutParams.width = LayoutParams.WRAP_CONTENT -- 布局宽度 mainLayoutParams.height = LayoutParams.WRAP_CONTENT -- 布局高度 window : updateViewLayout (floatWindow , mainLayoutParams) floatWindow:setBackground(empty) end) end):start() end end) end 显2=false function 隐藏2() 显2=true ckou:setVisibility(View.GONE) control2:setVisibility(View.GONE) smallc:setVisibility(View.VISIBLE) end function 显示2() 显2=false mainLayoutParams.x=20 window:updateViewLayout(floatWindow, mainLayoutParams) if 显示==1 then ckou:setVisibility(View.VISIBLE) smallc:setVisibility(View.GONE) else control2:setVisibility(View.VISIBLE) smallc:setVisibility(View.GONE) 隐藏() end end function launch(pkg) local loadBox = getLoadingBox('正在启动游戏') gg.setProcess(pkg) gg.sleep(500) if tostring(gg.getTargetPackage()) == pkg then gg.toast("进程已选择:"..pkg) return 0 end gg.toast("正在启动游戏...") loadBox['显示']() print(gg.isPackageInstalled(pkg)) app.start(pkg) jci=0 --gg.sleep(5000) while true do gg.setProcess(pkg) gg.sleep(400) if tostring(gg.getTargetPackage()) == pkg then gg.alert("启动成功") loadBox['关闭']() break else jci=jci+1 if jci==14 then loadBox['关闭']() gg.alert("自动获取进程失败\n请手动选择游戏进程") gg.setProcessX() break end end gg.sleep(100) end end function changan.setedit(name,txt) txt = tostring(txt) luajava.runUiThread(function() luajava.getIdValue(_ENV[name]):setText(txt) end) end function changan.getedit(name) --gg.alert(edit) edit = tostring(luajava.getIdValue(_ENV[name]):getText()) return edit end function changan.text(text,color,size,isjz) if not color then color="#161616" end if isjz then return luajava.loadlayout( { TextView, text=text, textColor=color, textSize=size, gravity="center", layout_height="wrap_content", layout_width="match_parent", autoSizeTextType="uniform", }) else return luajava.loadlayout({ TextView, text=text, textColor=color, textSize=size, layout_height="wrap_content", layout_width="match_parent", autoSizeTextType="uniform", }) end end checkbg1 = getRes("quarkcheckoff") checkbg2 = getRes("quarkcheckon") switchs={} function changan.intcheck(name,func1,func2) nid = name..guid() local func = 开关5(name,func1,func2,nid) if not name then name = "未设置" end switchs[nid] = { LinearLayout, layout_width = 'match_parent', layout_weight=1, layout_height = "42dp", layout_marginTop = "1dp", layout_marginBottom = "1dp", padding = "1dp", { LinearLayout, padding="3dp", onClick = function() luajava.newThread(function() func() end):start() end, layout_width = 'fill_parent', layout_height = "wrap_content", gravity = "center_vertical", --background=getVerticalBG({0xffFFFDF2,0xddffffff,0xffFFFDF2},15,8,0xffFFDA71), { FrameLayout, id = luajava.newId(nid), background = checkbg1, layout_width = '32dp', layout_height = '32dp', padding = "0dp", },{ TextView, id=luajava.newId(nid.."t"), gravity = "left", text = name, textColor=check字体颜色, textSize = "14sp", --layout_marginLeft="8dp", layout_width = 'match_parent', layout_weight=1, }, } } return switchs[nid] end function 开关5(name,func1,func2,nid) local sname = nid local localname=name name = name..guid() _ENV[name] = "关" if func1 == nil then func1 = "" end if func2 == nil then func2 = "" end if type(func1) == "function" then return function() namers = _ENV[name] if namers ~= "开" then vibra:vibrate(9) luajava.runUiThread(function() luajava.getIdValue(nid):setBackground(checkbg2) luajava.getIdValue(nid.."t"):setTextColor(switch颜色) --changan.controlWater(switchs[nid],300) end) _ENV[name] = "开" pcall(func1) else vibra:vibrate(9) luajava.runUiThread(function() luajava.getIdValue(nid):setBackground(checkbg1) luajava.getIdValue(nid.."t"):setTextColor(0xff232323) --changan.controlWater(switchs[nid],300) end) _ENV[name] = "关" pcall(func2) end end end end function changan.check(cklist) if #cklist==0 then return nil end local rest = { LinearLayout, layout_width = 'fill_parent', layout_height = "wrap_content", gravity = "center", orientation="vertical", } for i = 1, #cklist,2 do local tempTable = {LinearLayout, layout_width = 'fill_parent', layout_height = "wrap_content", gravity = "left", orientation="horizontal" } for j = 0, 1 do if cklist[i + j] ~= nil then local name = cklist[i + j][1] local func1 = cklist[i + j][2] local func2 = cklist[i + j][3] if not name then name = "未设置" end rstt = changan.intcheck(name,func1,func2) table.insert(tempTable, rstt) else table.insert(tempTable, {LinearLayout, layout_width = 'match_parent', layout_weight=1,}) end end table.insert(rest, tempTable) end return luajava.loadlayout(rest) end changan.controlRotation9 = function(control, time,t) luajava.runUiThread(function() import "android.view.animation.Animation" import "android.animation.ObjectAnimator" xuanzhuandonghua = ObjectAnimator:ofFloat(control, "rotation", { time,t }) xuanzhuandonghua:setRepeatCount(0) xuanzhuandonghua:setRepeatMode(Animation.RESTART) xuanzhuandonghua:setDuration(400) xuanzhuandonghua:start() end) end isLocked=false inlock=getRes("heisuo") uiunlock=getRes("heis") function uiLock() vibra:vibrate(15) if isLocked==false then isLocked=true luajava.newThread(function() gg.toast("UI缩放已锁定") end):start() lockui:setImageDrawable(inlock) else isLocked=false luajava.newThread(function() gg.toast("UI缩放已解锁") end):start() lockui:setImageDrawable(uiunlock) end end function visi (tid , ttid) vibra:vibrate(4) local tview = luajava.getIdValue (tid) local ttview = luajava.getIdValue (ttid) if not tview then return 0 end if tonumber (tostring (tview : getVisibility ())) == 8.0 then tview : setVisibility (View.VISIBLE) YoYoImpl:with("FadeIn"):duration(200):playOn(boxes[tid]) changan.controlRotation9(boxpic[tid],0,90) else tview : setVisibility (View.GONE) changan.controlWater (_ENV [tid.."6"] , 200) changan.controlRotation9(boxpic[tid],90,0) end end boxes = {} boxpic = {} function changan.box (views) local tid = "box"..guid () boxpic[tid] = luajava.loadlayout { ImageView , background = getRes("hei_right"), layout_width = "24dp" , layout_height = "24dp" , } local ttid = tid.."6" local t1id = guid () firadio = { LinearLayout , layout_width = 'fill_parent' , layout_height = "wrap_content" , layout_marginTop = "2dp" , layout_marginBottom = "2dp" , orientation = "vertical" , } if type (views [1]) == "string" or type (views [1]) == "number" then firadio [# firadio + 1] = { LinearLayout , layout_width = 'fill_parent' , layout_height = "40dp" , gravity = "center_vertical" , layout_marginTop = "2dp" , layout_marginLeft='2dp', layout_marginRight='2dp', elevation='2dp', layout_marginBottom = "4dp" , onClick = function () visi (tid , ttid) end , background = getButtonBG(), { TextView , text = views [1] , textSize = "13sp" , layout_marginLeft = "10dp" , layout_width = "match_parent" , layout_weight=1, textColor = "#000000" , gravity = "left" , },{ LinearLayout , padding={"0dp","0dp","10dp","0dp"}, layout_width = "30dp" , layout_height = "30dp" , gravity = "center", boxpic[tid], } } else gg.alert ("changan.box的table内第一个元素必须是string") os.exit () end radios = { LinearLayout , layout_marginLeft = "0dp" , layout_marginRight = "0dp" , orientation = "vertical" , visibility = "gone" , id = luajava.newId (tid) , padding = "0dp" , layout_width = 'fill_parent' , } for i = 2 , # views do radios [# radios + 1] = views [i] end boxes[tid] = luajava.loadlayout(radios) firadio [# firadio + 1] = boxes[tid] _ENV [t1id] = luajava.loadlayout (firadio) return _ENV [t1id] end function getShape(tmp0,tmp1,tmp2,tmp3) jianbians = luajava.new(GradientDrawable) jianbians:setCornerRadius(tmp0) jianbians:setGradientType(GradientDrawable.LINEAR_GRADIENT) jianbians:setColors(tmp1) jianbians:setOrientation(GradientDrawable.Orientation.LEFT_RIGHT) jianbians:setStroke(7,tmp3)--边框宽度和颜色 return jianbians end function getShape2(tmp0,tmp1,tmp2,tmp3) jianbians = luajava.new(GradientDrawable) jianbians:setCornerRadius(tmp0) jianbians:setGradientType(GradientDrawable.LINEAR_GRADIENT) jianbians:setColors(tmp1) jianbians:setOrientation(GradientDrawable.Orientation.LEFT_RIGHT) jianbians:setStroke(24,tmp3)--边框宽度和颜色 return jianbians end switches = {} function 开关3(name,func1,func2,nid) local sname = nid local localname=name name = name..guid() _ENV[name] = "关" if func1 == nil then func1 = "" end if func2 == nil then func2 = "" end if type(func1) == "function" then local outfunc=function() namers = _ENV[name] if namers ~= "开" then vibra:vibrate(9) luajava.runUiThread(function() luajava.getIdValue(nid.."k"):setVisibility(View.GONE) YoYoImpl:with("ZoomInLeft"):duration(600):playOn(switches["2s"..sname]) luajava.getIdValue(nid.."g"):setVisibility(View.VISIBLE) luajava.getIdValue(nid):setBackground(checkbg) end) _ENV[name] = "开" pcall(func1) else vibra:vibrate(9) luajava.runUiThread(function() luajava.getIdValue(nid.."g"):setVisibility(View.GONE) YoYoImpl:with("ZoomInRight"):duration(600):playOn(switches["1s"..sname]) luajava.getIdValue(nid.."k"):setVisibility(View.VISIBLE) luajava.getIdValue(nid):setBackground(checkbga) end) _ENV[name] = "关" pcall(func2) end end if localname=="音量键隐藏UI" then ylfunc=outfunc end return outfunc end end function changan.switch(name,func1,func2,miaoshu) if not checkbg then checkbg = getShape2( 45, { switch颜色,switch颜色 }, 4,switch颜色) checkbg0 = getShape2( 45, { 0xff232323,0xff232323 }, 4,0x00ffffff) checkbga = getShape2( 45, { 0xffE6E6E6,0xffE6E6E6 }, 4,0xffE6E6E6) switchbg1 = getShape( 45, { 0xffffffff,0xffffffff }, 4,0xffffffff) switchbg2 = luajava.loadlayout { GradientDrawable , color = "#ffffff" , cornerRadius = 360 } end nid = name..guid() local func = 开关3(name,func1,func2,nid) if not name then name = "未设置" end switches["1s"..nid] = luajava.loadlayout { FrameLayout, layout_width = '40dp', layout_height = '20dp', gravity = "center_vertical", padding = { "1dp","0dp","1dp","0dp" }, { LinearLayout, layout_gravity = "left|center_vertical", id = luajava.newId(nid.."k"), background = switchbg1, onClick = function() luajava.newThread(function() func() end):start() end, layout_width = '17dp', layout_height = '17dp', }, } switches["2s"..nid] = luajava.loadlayout { FrameLayout, onClick = function() luajava.newThread(function() func() end):start() end, layout_width = '40dp', layout_height = '20dp', gravity = "center_vertical", padding = { "1dp","0dp","1dp","0dp" } , { LinearLayout, visibility = "gone", layout_gravity = "right|center_vertical", id = luajava.newId(nid.."g"), background = switchbg2, onClick = function() luajava.newThread(function() func() end):start() end, layout_width = '17dp', layout_height = '17dp', } } if not miaoshu then rest = luajava.loadlayout({ LinearLayout, layout_width = 'fill_parent', layout_height = "wrap_content", gravity = "center_vertical", { LinearLayout, layout_width = 'fill_parent', layout_height = "40dp", gravity = "center_vertical", layout_marginLeft='2dp', layout_marginRight='2dp', layout_marginTop='2dp', layout_marginBottom='2dp', elevation='2dp', background = luajava.loadlayout { GradientDrawable , color = 按钮颜色 , cornerRadius = 35 } ,padding = { "0dp","0dp","6dp","0dp" }, { TextView, gravity = "top", text = name, textColor = "#000000", textSize = "13sp", layout_weight = 1, layout_width = '80dp', layout_marginLeft = "10dp", layout_marginRight = "20dp", }, { FrameLayout, id=luajava.newId(nid), background = checkbga, elevation = "1dp", onClick = function() luajava.newThread(function() func() end):start() end, layout_width = 'wrap_content', layout_height = 'wrap_content', gravity = "left", padding="1dp", switches["1s"..nid],switches["2s"..nid] }} }) else rest = luajava.loadlayout({ LinearLayout, layout_width = 'fill_parent', layout_height = "wrap_content", gravity = "center_vertical", { LinearLayout, layout_width = 'fill_parent', layout_height = "wrap_content", gravity = "center_vertical", layout_marginLeft='2dp', layout_marginRight='2dp', layout_marginTop='2dp', layout_marginBottom='2dp', elevation='2dp', background = luajava.loadlayout { GradientDrawable , color = 按钮颜色 , cornerRadius = 35 } ,padding = { "0dp","0dp","6dp","0dp" } , {LinearLayout, orientation='vertical', layout_width='match_parent', layout_weight=1, layout_height='wrap_content', { TextView, gravity = "left", text = name, textColor = "#000000", textSize = "13sp", layout_weight = 1, layout_width = 'match_parent', layout_marginLeft = "10dp", layout_marginRight = "20dp", }, { TextView, gravity = "left", layout_height = "wrap_content", text = miaoshu, textSize = "11sp", layout_width = "match_parent", layout_weight = 1, textColor = "#A5A5A5", layout_marginLeft = "10dp", layout_marginRight = "20dp", }}, { FrameLayout, id=luajava.newId(nid), background = checkbga, elevation = "1dp", onClick = function() luajava.newThread(function() func() end):start() end, layout_width = 'wrap_content', layout_height = 'wrap_content', gravity = "left", padding="1dp", switches["1s"..nid],switches["2s"..nid] }} }) end return rest end function getButtonBG() local selector = luajava.getStateListDrawable() selector:addState({ android.R.attr.state_pressed }, getVerticalBG({0x55d7d7d7,0x55d7d7d7},35)) selector:addState({ -android.R.attr.state_pressed }, getVerticalBG({按钮颜色,按钮颜色},35)) return selector end buts={} heir=getRes("heir") function changan.button(txt,func,txtc) if not txt then txt = "未设置" end if not txtc then txtc="#000000" end local tid="Cbutton"..guid() buts[tid]=luajava.loadlayout( { LinearLayout, layout_width = 'match_parent', layout_height = "wrap_content", { LinearLayout, layout_width = "fill_parent", gravity = "center_vertical", layout_marginTop = "5dp", layout_marginBottom = "5dp", layout_marginLeft='3dp', layout_marginRight='3dp', elevation='2dp', background = getButtonBG(), padding="10dp", onClick = function() changan.controlWater(buts[tid],300) luajava.newThread(func):start() end, { TextView, --id = luajava.newId(tid), textColor = txtc, text = txt, textSize = "13sp", layout_height = "wrap_content", layout_width = "fill_parent", layout_weight=1, },{ImageView, src=heir, layout_height="14dp", layout_width="14dp", } }}) return buts[tid] end function changan.image(img,height,width,pad,func) if not func then func=function() end end if not pad then pad="0dp" end if not height then height="80dp" end if not width then width="80dp" end return luajava.loadlayout({ LinearLayout, layout_height="wrap_content", layout_width="fill_parent", gravity="center", { ImageView, layout_height=height, layout_width=width, padding=pad, src=获取图片(img), onClick=function() luajava.newThread(func):start() end, }}) end function changan.edit (name , hint) _ENV [name] = name..guid () if not hint then hint = "点击输入文字" end rest = luajava.loadlayout ( { LinearLayout, layout_height="wrap_content", layout_width="match_parent", gravity="center", { LinearLayout , layout_width = 'match_parent' , layout_height = "40dp" , layout_marginTop = "5dp" , layout_marginBottom = "5dp" , layout_marginLeft = "0dp" , layout_marginRight = "0dp" , gravity = "center_vertical" , { EditText , background = getButtonBG(), gravity = "center" , hint = hint , textColor=check字体颜色, textSize = "13sp", layout_height = "40dp" , layout_marginBottom = "-2dp", id=luajava.newId(_ENV [name]), layout_width = 'match_parent' , } } }) luajava.getIdValue(_ENV [name]):setHintTextColor(0xff545454) return rest end function changan.getedit (name) edit = tostring (luajava.getIdValue (_ENV [name]) : getText ()) return edit end function changan.setedit (name , txt) txt = tostring (txt) luajava.runUiThread (function () luajava.getIdValue (_ENV [name]) : setText (txt) end ) end chazhi={} chajv={} function changan.seek(name,bian,smin,smax,nows) local thum= getVerticalBG({0xffffffff,0xffffffff},4,10,switch颜色) thum:setSize(30, 40) _ENV[bian] =nows smin=tonumber(smin) smax=tonumber(smax) chajv[bian]=smax-smin chazhi[bian]=1-smin if smin==nil then smin=1 smax=10 end truesmin=1 truesmax=truesmin+chajv[bian] if not nows then nows = smin tnows=(smin-nows) else tnows=(nows-smin)+1 end if _ENV[bian] == nil then _ENV[bian] = 1.0 end if not name then name = "未设置" end local names = name..guid() rest = luajava.loadlayout({ LinearLayout, layout_width = 'fill_parent', layout_hight = "fill_parent", { LinearLayout, layout_width = 'fill_parent', layout_hight = "fill_parent", layout_marginTop = "5dp", layout_marginBottom = "5dp", gravity = "center_vertical", background = getVerticalBG({按钮颜色,按钮颜色},45), { TextView, padding={"5dp","10dp","0dp","10dp",}, gravity = "top", textColor="#000000", text = name..":"..nows, id = luajava.newId(names), layout_width = '100dp', --layout_marginLeft = "5dp", layout_marginRight = "0dp", }, { SeekBar, layout_width = 'fill_parent', layout_weight=1, id=luajava.newId(name.."seekbar"), min = truesmin, max = truesmax, progress=tnows, --paddingStart="0dp", --paddingEnd="0dp", progressDrawable={ getVerticalBG({switch颜色,switch颜色},45)}, thumb=thum, progressHeight="10dp", onSeekBarChange = { onProgressChanged = function(SeekBar, var2, var3) if not var3 then return end local resultvar=tonumber(string.sub(var2,0,-3))-chazhi[bian] luajava.runUiThread(function() luajava.getIdValue(names):setText(name..":".. resultvar) end) _ENV[bian] = resultvar end }} }}) return rest end levels={} function changan.seek2(name , bian , smin , smax , nows,level) local smin=math.ceil(smin* 10)/10 local smax=math.ceil(smax* 10)/10 local nows=math.ceil(nows* 10)/10 local level=math.ceil(level* 10)/10 if bian~='mubx' and bian~='muby' then if _ENV [bian] == nil then _ENV [bian] = nows else gg.alert("seek控件的变量名称:"..bian.."重复!\n请换一个名称") os.exit() end end if not name then name = "未设置" end local names = name..guid () if not level then level=1 end levels[bian]=math.ceil(level* 10)/10 local shuzhi=luajava.loadlayout({ TextView , gravity = "center" , text = tostring(nows) , textColor=switch颜色, id = luajava.newId (names) , layout_width = '50dp' , layout_marginLeft = "5dp" , layout_marginRight = "0dp" , }) local tmp1={TextView, background=getVerticalBG({0xeeffffff,0xeeffffff},15,2.5,0xff161616), layout_height="24dp", layout_width="24dp", gravity="center", elevation="2dp", layout_marginTop = "5dp" , layout_marginBottom = "5dp" , layout_marginLeft = "5dp" , layout_marginRight = "5dp" , text="-", textColor="#000000", onClick=function() vibra:vibrate(4) if _ENV[bian]>smin then _ENV[bian]=_ENV[bian]-levels[bian] _ENV[bian]=tonumber(string.format("%.1f", _ENV[bian])) if _ENV[bian]smax then _ENV[bian]=smax end _ENV[bian]=math.ceil(_ENV[bian]* 10)/10 luajava.getIdValue(names):setText(tostring(_ENV[bian])) if bian=='mubx' or bian=='muby' then daxiao() end end end, } rest = luajava.loadlayout ( { LinearLayout , layout_width = 'fill_parent' , gravity = "center" , layout_height = "wrap_content" , { LinearLayout, layout_width = 'fill_parent', layout_height = "40dp", gravity = "center_vertical", layout_marginLeft='2dp', layout_marginRight='2dp', layout_marginTop='2dp', layout_marginBottom='2dp', elevation='2dp', background = luajava.loadlayout { GradientDrawable , color = 按钮颜色 , cornerRadius = 15 } ,padding = { "0dp","0dp","6dp","0dp" }, { TextView , gravity = "top" , text = name , textColor="#000000", layout_weight=1, textSize='12sp', layout_width = 'match_parent' , layout_marginLeft = "10dp" , layout_marginRight = "0dp" , }, tmp1,shuzhi,tmp2 } }) return rest end radon=getRes("heiraon") radoff=getRes("heiraoff") radiog={} function changan.radio (cklist) local rid=guid() radiog[rid]={} rest = { LinearLayout , layout_width = 'match_parent' , layout_height = "wrap_content" , layout_marginTop = "10dp" , gravity = "top" , orientation = "vertical" , } if type (cklist [1]) == "string" then rds=2 rest [# rest + 1] = { TextView , gravity = "left" , padding="5dp", text = cklist [1] , textSize = "13sp" , textColor = check字体颜色 , layout_width = 'fill_parent' , layout_height = 'wrap_content' , layout_marginLeft = "10dp" , layout_marginRight = "5dp" , layout_marginTop = "0dp" , layout_marginBottom = "0dp" , } else rds=1 end local restt={ LinearLayout, layout_width = 'match_parent', layout_height = "wrap_content", gravity = "center_vertical", layout_marginLeft='2dp', layout_marginRight='2dp', layout_marginTop='2dp', layout_marginBottom='2dp', elevation='2dp', orientation = "vertical" , background = luajava.loadlayout {GradientDrawable,color = 按钮颜色,cornerRadius = 26}, padding = {"0dp","0dp","6dp","0dp"}, } for i = rds , # cklist do local name = cklist [i] [1] local func = cklist [i] [2] if not name then name = "未设置" end nid = name..guid () radiog[rid][nid]=false local func = radin(rid,nid,func) local tid = nid..guid () _ENV [tid] = luajava.loadlayout ( { LinearLayout , layout_width = '250dp' , layout_height = "30dp" , layout_marginTop = "5dp" , layout_marginBottom = "15dp" , layout_marginLeft = "4dp" , layout_marginRight = "10dp" , gravity = "center_vertical" , onClick = function () changan.controlWater (_ENV [tid] , 200) func() end , { ImageView , id = luajava.newId (nid) , layout_width = '20dp' , layout_height = "20dp" , layout_marginLeft = "5dp" , layout_marginRight = "0dp" , background =radoff , } , { TextView , gravity = "top" , text = name , textSize="13sp", textColor = check字体颜色 , layout_width = 'wrap_content' , layout_height = 'wrap_content' , layout_marginLeft = "10dp" , layout_marginRight = "5dp" , } }) restt [# restt + 1] = _ENV [tid] end rest [# rest + 1] = restt return luajava.loadlayout (rest) end function radin(rid,nid,func) return function() for k,v in pairs(radiog[rid]) do luajava.getIdValue(k):setBackground(radoff) if k==nid and v~=true then luajava.getIdValue(k):setBackground(radon) v=true luajava.newThread(func):start() end end end end function addadView(tmp) local function invoke() floatWindow:addView(tmp) end luajava.post(invoke) end function rmdadView(tmp) local function invoke() floatWindow:removeView(tmp) end luajava.post(invoke) end function getJMBG() local selector = luajava.getStateListDrawable() selector:addState({ android.R.attr.state_pressed }, slcta) selector:addState({ -android.R.attr.state_pressed }, slctb) return selector end function getwyyv() wyyget="http://120.24.160.246:3000/" function huoqu(txt) return table.json(gg.makeRequest(wyyget.."song/url/v1?id="..txt.."&level=standard").content) end function souyy(txt) return table.json(gg.makeRequest("http://music.163.com/api/search/get?s="..txt.."&type=1&offset=0&total=true&limit=10").content) end function develo(tabb) gg.alert(tostring(tabb)) end function develo2(tabb) gg.copyText(tostring(tabb)) end function tablekIn(tbl, key) if tbl == nil then return false end for k, v in pairs(tbl) do if k == key then return true end end return false end function getbg() return getButtonBG() end function searchmusic() if not lasttm then lasttm = os.time() else if os.time() - lasttm <= 5 then gg.alert("请在" .. (5 - (os.time() - lasttm)) .. "秒冷却后搜索") return 0 end end if not wryt then else runnable = luajava.getRunnable(function() luajava.getIdView("搜索列表"):removeView(wyr) end) handler = luajava.getHandler() handler:post(runnable) end mustxt = luajava.getIdView("搜索"):getText() if string.len(tostring(mustxt)) <= 2 or tostring(mustxt) == nil then gg.alert("至少输入2个字符") return 0 end mustxt = tostring(mustxt) luajava.runUiThread(function() luajava.getIdView("jzz"):setVisibility(View.VISIBLE) luajava.getIdView("stxt"):setVisibility(View.GONE) end) lasttm = os.time() mustable = souyy(mustxt) mustable = mustable.result.songs -- print(mustable) musnames = {} musids = {} musarts = {} musictable = {} for k, v in pairs(mustable) do musictable[#musictable + 1] = v end -- gg.alert(tostring(mustable)) -- gg.alert(tostring(musictable)) -- gg.copyText(tostring(mustable)) -- gg.alert(#musictable) wrfun = {} wryt = { LinearLayout, id = luajava.newId("搜索结果"), layout_marginTop = "5dp", layout_width = "match_parent", layout_marginBottom = "5dp", orientation = "vertical" } for i = 1, #musictable do musid = musictable[i].id -- print('musid',musid) -- musid = musictable[i].album.id -- print('musid',musid) musids[#musids + 1] = musid musname = musictable[i].name if tablekIn(musictable[i], "transNames") ~= false then musname = musname .. "\n(" .. musictable[i].transNames[0] .. ")" end musnames[#musnames + 1] = musname musart = musictable[i].artists[0].name musarts[#musarts + 1] = musart wryt[#wryt + 1] = { LinearLayout, orientation = "vertical", layout_marginTop = "2dp", layout_marginBottom = "2dp", layout_width = "match_parent", background = getbg(), id = luajava.newId("音" .. musid), onClick = function() thread = luajava.getThread(function() bofang(musname, musid) end) thread:start() end, { TextView, layout_marginTop = "5dp", textSize = "13sp", textColor = "#0062ff", layout_marginBottom = "0dp", text = musname, layout_hight = "10dp", layout_width = "match_parent", gravity = "center" }, { TextView, layout_marginTop = "0dp", textColor = "#000000", textSize = "11sp", layout_marginBottom = "5dp", text = musart, layout_hight = "10dp", layout_width = "match_parent", gravity = "center" } } -- gg.sleep(50) wryt[#wryt].onClick = function() -- (function() -- bofang(musnames[i] .. musarts[i], musids[i]) -- end):start() luajava.startThread(function() bofang(musnames[i] .. musarts[i], musids[i]) end) end end wyr = luajava.loadlayout(wryt) runnable = luajava.getRunnable(function() luajava.getIdView("搜索列表"):addView(wyr) end) handler = luajava.getHandler() handler:post(runnable) luajava.runUiThread(function() luajava.getIdView("jzz"):setVisibility(View.GONE) luajava.getIdView("stxt"):setVisibility(View.VISIBLE) end) -- gg.alert(tostring(wrfun)) end function bofang(gqmz, gdmn) luajava.runUiThread(function() luajava.getIdView("搜索结果"):setVisibility(View.GONE) luajava.getIdView("加载"):setVisibility(View.VISIBLE) end) gg.playMusic("http://music.163.com/song/media/outer/url?id="..gdmn..".mp3" or huoqu(gdmn).data[0].url) gg.sleep(2000) luajava.runUiThread(function() luajava.getIdView("加载"):setVisibility(View.GONE) luajava.getIdView("搜索结果"):setVisibility(View.VISIBLE) end) end stxt = { TextView, text = "搜索", textColor="#0062ff", background=getbg(), layout_height="match_parent", visibility = "visible", gravity="center", layout_marginRight="10dp", id = luajava.newId("stxt"), layout_marginLeft = "3dp", textSize = "13sp", padding={"13.5dp","0dp","13.5dp","0dp"}, onClick = function() thread = luajava.getThread(function() searchmusic() end) thread:start() end } jzz = { TextView, text = "加载中", visibility = "gone", id = luajava.newId("jzz"), layout_marginLeft = "10dp", textSize = "12sp", textColor="#000000", } jiaz = { TextView, text = "正在加载歌曲资源", visibility = "gone", id = luajava.newId("加载"), textSize = "15sp", gravity = "center", textColor="#000000", } wyylog = luajava.loadlayout({ LinearLayout, orientation="vertical", layout_width = "match_parent", { ScrollView, layout_hight = "match_parent", gravity="center_horizontal", layout_width = "match_parent", { LinearLayout, layout_width = "match_parent", {LinearLayout, padding="4dp", gravity="center", orientation="vertical", id=luajava.newId("固定音乐"), }, id = luajava.newId("搜索列表"), layout_hight = "300dp", orientation = "vertical", layout_width = "match_parent", gravity="center_horizontal", { LinearLayout, orientation = "horizontal", layout_width = "match_parent", { EditText, hint = "搜索歌曲名称", textColor="#000000", id = luajava.newId("搜索"), background = getbg(), textSize='13sp', selectAllOnFocus = "true", singleLine = "true", layout_weight=1, gravity="center", layout_width = "match_parent" }, stxt, jzz }, jiaz } } }) luajava.getIdView('搜索'):setHintTextColor(0xff999999) return wyylog end suofang = function(v, event) if isLocked then hanshu(v,event) return 0 end local Action = event:getAction() if Action == MotionEvent.ACTION_DOWN then isMove = false RawX = event:getRawX() RawY = event:getRawY() hx = mainLayoutParams.height hy = mainLayoutParams.width if hx == 0 or hx==-2 then hx = 810 hy = 1150 end elseif Action == MotionEvent.ACTION_MOVE then isMove = true mubx = tonumber(hx) + (event:getRawY() - RawY) if mubx >= 250 and mubx <= 11100 then mainLayoutParams.height = mubx end muby = tonumber(hy) + (event:getRawX() - RawX) if muby >= 250 and muby <= 24500 then mainLayoutParams.width = muby end if muby<=250 and mubx<=250 then muby=250 mubx=250 --隐藏() return 0 end window:updateViewLayout(floatWindow, mainLayoutParams) end end function SO_PT(FUNCTIONADD,TYPE,VALUE) local SOMOD=gg.getRangesList("il2cpp.so") if SOMOD[2]==nil then gg.alert("开启失败\n━━━━━━━━━━━━━━━\n错误原因:未找到相关内存\n解决方法:请重新选择游戏进程\n━━━━━━━━━━━━━━━") else gg.setValues({{address=SOMOD[2].start+FUNCTIONADD,flags=TYPE,value=VALUE}}) gg.setValues({{address=SOMOD[2].start+FUNCTIONADD+4,flags=TYPE,value="~A8 RET"}}) end end function SOGSPY_ST(HDZ,DYZ) if HDZ >= DYZ then py=string.format("0x%X",HDZ-DYZ) return tostring(string.format("-0x%X",py)) else py=string.format("0x%X",DYZ-HDZ) return tostring(string.format("0x%X",py)) end end function S_Pointer(t_So, t_Offset, _bit) local function getRanges() local ranges = {} local t = gg.getRangesList('^/data/*.so*$') for i, v in pairs(t) do if v.type:sub(2, 2) == 'w' then table.insert(ranges, v) end end return ranges end local function Get_Address(N_So, Offset, ti_bit) local ti = gg.getTargetInfo() local S_list = getRanges() local t = {} local _t local _S = nil if ti_bit then _t = 32 else _t = 4 end for i in pairs(S_list) do local _N = S_list[i].internalName:gsub('^.*/', '') if N_So[1] == _N and N_So[2] == S_list[i].state then _S = S_list[i] break end end if _S then t[#t + 1] = {} t[#t].address = _S.start + Offset[1] t[#t].flags = _t if #Offset ~= 1 then for i = 2, #Offset do local S = gg.getValues(t) t = {} for _ in pairs(S) do if not ti.x64 then S[_].value = S[_].value & 0xFFFFFFFF end t[#t + 1] = {} t[#t].address = S[_].value + Offset[i] t[#t].flags = _t end end end _S = t[#t].address end return _S end local _A = string.format('0x%X', Get_Address(t_So, t_Offset, _bit)) return _A end function SOGSPY_ST(HDZ,DYZ) if HDZ >= DYZ then py=string.format("0x%X",HDZ-DYZ) return tostring(string.format("-0x%X",py)) else py=string.format("0x%X",DYZ-HDZ) return tostring(string.format("0x%X",py)) end end function readPointer(name, offset, i) local re = gg.getRangesList(name) local x64 = gg.getTargetInfo().x64 local va = {[true] = 32, [false] = 4} if re[i or 1] then local addr = re[i or 1].start + offset[1] for i = 2, #offset do addr = gg.getValues({{address = addr, flags = va[x64]}}) if not x64 then addr[1].value = addr[1].value & 0xFFFFFFFF end addr = addr[1].value + offset[i] end return addr end end function gg.edits(addr, Table, name) local Table1 = {{}, {}} for k, v in ipairs(Table) do local value = {address = addr + v[3], value = v[1], flags = v[2], freeze = v[4]} if v[4] then Table1[2][#Table1[2] + 1] = value else Table1[1][#Table1[1] + 1] = value end end gg.addListItems(Table1[2]) gg.setValues(Table1[1]) gg.toast((name or "") .. "开启成功, 共修改" .. #Table .. "个值") end So_32 = function ( Ad , Value , IF ) if gg.getRangesList ( 'libil2cpp.so' ) [ 1 ] == nil then gg.alert("请重新选择进程") else gg.clearResults ( ) local Ret = "~A8 RET" local So = gg.getRangesList ( 'libil2cpp.so' ) for key , value in pairs ( So ) do if value.state ~= "Xa" then return else local Soad = value.start local Add = Soad + Ad gg.processPause ( ) gg.setValues ( { { address = Add , flags = 4 , value = Value } } ) gg.processResume ( ) if IF == true then gg.setValues ( { { address = Add + 4 , flags = 4 , value = Ret } } ) gg.processResume ( ) elseif IF == nil then gg.processPause ( ) gg.setValues ( { { address = Add + 4 , flags = 4 , value =Ret } } ) gg.processResume ( ) elseif IF == false then break end end end end end function readValue(address, flags) return gg.getValues({{address = address, flags = flags}})[1]["value"]end ms = { } function setvalue ( add , value , falgs , dj ) local WY = { } WY [ 1 ] = { } WY [ 1 ].address = add WY [ 1 ].value = value WY [ 1 ].flags = falgs if dj == true then WY [ 1 ].freeze = true gg.addListItems ( WY ) else gg.setValues ( WY ) end end function ms.ss ( num , ty , nc ) local GGNUMBER_1 = num local GGNUMBER_2 = ty local GGNUMBER_3 = false local GGNUMBER_4 = gg.SIGN_EQUAL local GGNUMBER_5 = 0x3000000000 local GGNUMBER_6 = 0xFFFFFFFFFF local GGNUMBER_7 = 0 gg.clearResults ( ) gg.setRanges ( nc ) gg.searchNumber ( GGNUMBER_1 , GGNUMBER_2 , GGNUMBER_3 , GGNUMBER_4 , GGNUMBER_5 , GGNUMBER_6 , GGNUMBER_7 ) Result = gg.getResults ( gg.getResultCount ( ) ) end function ms.py ( num , py , ty ) if ( Result and # Result ~= 0 ) then t = { } for i , v in ipairs ( Result ) do t [ i ] = { } t [ i ].address = v.address + py t [ i ].flags = ty end t = gg.getValues ( t ) for i , v in ipairs ( t ) do if v.value ~= num then Result [ i ] = nil end end local MS = { } for i , v in pairs ( Result ) do MS [ # MS + 1 ] = v end Result = MS end end function ms.bc ( ) data = { } if Result == nil or # Result == 0 then gg.alert ( "开启失败" ) else for i , v in pairs ( Result ) do data [ # data + 1 ] = v.address end end Result = nil end function ms.edit ( nn , off , ty , dj ) if ( Result ) then ms.bc ( ) end if # data > 0 then for i , v in ipairs ( data ) do setvalue ( v + off , nn , ty , dj or false ) end gg.toast ( Name.."成功" ) end end Sy_x32 = function ( Address , Value ) local Somod = gg.getRangesList ( 'il2cpp.so' ) [ 2 ] if Somod == nil then gg.alert ( '请重新选择地铁跑酷进程' ) else local So = Somod.start local Add = So + Address gg.processPause ( ) gg.setValues ( { { address = Add , flags = 4 , value = Value } } ) gg.setValues ( { { address = Add + 4 , flags = 4 , value = "~A BX LR" } } ) gg.processResume ( ) end end function setvalue(address,flags,value) local tt={} tt[1]={} tt[1].address=address tt[1].flags=flags tt[1].value=value gg.setValues(tt) end function GetIdentifier() return string.lower(string.sha1(string.UID()))..math.random(0,9) end function GetChecksum(str) return string.lower(string.sha1('wvtijkcqp4shb2al4n5i7r4385rkxhymwhduvnemzepdvrt'..str..'lvmowioin8mnvo32lowoclcowoidhgwladiovgnbvueiwac')) end local starts = 1 local log = '' local vars = {} function SO_FLPTXG(FUNCTIONADD,TYPE,VALUE) local SOMOD=gg.getRangesList("il2cpp.so") if SOMOD[2]==nil then gg.alert("开启失败\n━━━━━━━━━━━━━━━\n错误原因:未找到相关内存\n解决方法:请重新选择游戏进程\n━━━━━━━━━━━━━━━") else local SOMOD1=gg.getRangesList("libil2cpp.so")[2].start gg.setValues({{address=SOMOD1+FUNCTIONADD,flags=TYPE,value='~A8 MOV W0, #'..VALUE}}) gg.setValues({{address=SOMOD1+FUNCTIONADD+4,flags=TYPE,value="0000271Er"}}) gg.setValues({{address=SOMOD1+FUNCTIONADD+8,flags=TYPE,value="00D8215Er"}}) gg.setValues({{address=SOMOD1+FUNCTIONADD+12,flags=TYPE,value="0000261Er"}}) gg.setValues({{address=SOMOD1+FUNCTIONADD+16,flags=TYPE,value="~A8 RET"}}) end end function readPointer(name, offset, i) local re = gg.getRangesList(name) local x64 = gg.getTargetInfo().x64 local va = { [true] = 32, [false] = 4 } if re[i or 1] then local addr = re[i or 1].start + offset[1] for i = 2, #offset do addr = gg.getValues({ { address = addr, flags = va[x64] } }) if not x64 then addr[1].value = addr[1].value & 0xFFFFFFFF else -- addr[1].value = addr[1].value & 0xFFFFFFFFFF end addr = addr[1].value + offset[i] end return addr end end function gg.edits(addr, Table, name) if not addr then gg.toast('修改失败, 可能是模块不存在') return end local Table1 = { {}, {} } for k, v in ipairs(Table) do local value = { address = addr + v[3], value = v[1], flags = v[2], freeze = v[4] } if v[4] then Table1[2][#Table1[2] + 1] = value else Table1[1][#Table1[1] + 1] = value end end gg.addListItems(Table1[2]) gg.setValues(Table1[1]) gg.toast((name or "") .. "开启成功, 共修改" .. #Table .. "个值") end function search(ss,lx,nc,dz1,dz2) gg.setVisible(false) if ss~=nil then if lx~=nil then if nc==nil then nc=32 end gg.setRanges(nc) if dz1==nil then dz1="-1" end if dz2==nil then dz1="0" end gg.searchNumber(ss,lx,false,536870912,dz1,dz2) sl=gg.getResultCount() if sl~=0 then sj=gg.getResults(sl) gg.toast("搜索到 "..sl.." 个结果") gg.clearResults() else gg.toast("未搜索到结果") end else gg.toast("无搜索值类型") end else gg.toast("无需搜索值") end end function py1(value,lx,py) if #sj~=nil then z1={} z2={} for i=1,#sj do z1[i]={} z1[i].address=sj[i].address+py z1[i].flags=lx end z1=gg.getValues(z1) for i=1,#sj do if z1[i].value==value then z2[#z2+1]={} z2[#z2]=sj[i] end end sj=z2 z1={} z2={} gg.toast("共偏移 "..#sj.." 个数据") else gg.toast("没有搜索数据") end end function py2(value,lx,py) if #sj~=nil then z1={} z2={} for i=1,#sj do z1[i]={} z1[i].address=sj[i].address+py z1[i].flags=lx end z1=gg.getValues(z1) for i=1,#sj do if z1[i].value~=value then z2[#z2+1]={} z2[#z2]=sj[i] end end sj=z2 z1={} z2={} gg.toast("共偏移 "..#sj.." 个数据") else gg.toast("没有搜索数据") end end function py2(value,lx,py) if #sj~=nil then z1={} z2={} for i=1,#sj do z1[i]={} z1[i].address=sj[i].address+py z1[i].flags=lx end z1=gg.getValues(z1) for i=1,#sj do if z1[i].value~=value then z2[#z2+1]={} z2[#z2]=sj[i] end end sj=z2 z1={} z2={} gg.toast("共偏移 "..#sj.." 个数据") else gg.toast("没有搜索数据") end end function xg1(value,lx,py,dj) if #sj~=nil then z={} for i=1,#sj do z[i]={} z[i].address=sj[i].address+py z[i].flags=lx z[i].value=value if dj==true then z[i].freeze=true end end if dj==true then gg.addListItems(z) else gg.clearList() gg.setValues(z) end gg.toast("共修改 "..#z.." 个数据") else gg.toast("没有搜索数据") end end function editData(qmnb,qmxg)gg.setVisible(false)gg.clearResults()qmnbv=qmnb[3]["value"]or qmnb[3][1]qmnbt=qmnb[3]["type"]or qmnb[3][2]qmnbn=qmnb[2]["name"]or qmnb[2][1]gg.setRanges(qmnb[1]["memory"]or qmnb[1][1])gg.searchNumber(qmnbv,qmnbt)gg.refineNumber(qmnbv,qmnbt)sz=gg.getResultCount()if sz==0 then gg.toast(qmnbn.."开启失败")else sl=gg.getResults(999999)for i=1,sz do pdsz=true for v=4,#qmnb do if pdsz==true then pysz={{}}pysz[1].address=sl[i].address+(qmnb[v]["offset"]or qmnb[v][2])pysz[1].flags=qmnb[v]["type"]or qmnb[v][3]szpy=gg.getValues(pysz)tzszpd=tostring(qmnb[v]["lv"]or qmnb[v][1]):gsub(",","")pyszpd=tostring(szpy[1].value):gsub(",","")if tzszpd==pyszpd then pdjg=true pdsz=true else pdjg=false pdsz=false end end end if pdjg==true then szpy=sl[i].address for x=1,#qmxg do xgsz=qmxg[x]["value"]or qmxg[x][1]xgpy=szpy+(qmxg[x]["offset"]or qmxg[x][2])xglx=qmxg[x]["type"]or qmxg[x][3]xgdj=qmxg[x]["freeze"]or qmxg[x][4]xg={{address=xgpy,flags=xglx,value=xgsz}}if xgdj==true then xg[1].freeze=xgdj gg.addListItems(xg)else gg.setValues(xg)end end xgjg=true end end if xgjg==true then gg.toast(qmnbn.."开启成功")else gg.toast(qmnbn.."开启失败")end end end function xqmnb(qmnb) gg.clearResults() gg.setRanges(qmnb[1]["memory"]) if gg.searchNumber(qmnb[3]["value"],qmnb[3]["type"],false,gg.SIGN_EQUAL,0,-1)~=true then gg.searchAddress(qmnb[3]["value"],-1,qmnb[3]["type"]) end if gg.getResultCount()==0 then gg.toast(qmnb[2]["name"].."开启失败")return end szxx=gg.getResults(gg.getResultCount()) szpd={} a=0 for i=4,#qmnb do for s=1,#szxx do if szpd[s]~="false" then if gg.getValues({{address=szxx[s].address+qmnb[i]["offset"],flags=qmnb[i]["type"]}})[1].value+0~=qmnb[i]["lv"]then szpd[s]="false" a=a+1 end end end end if a==#szxx then gg.toast(qmnb[2]["name"].."开启失败")return end b=0 t={} for x=1,#qmxg do if qmxg[x]["freeze"]==true then a=1 end for i=1,#szxx do if szpd[i]==nil then b=b+1 table.insert(t,{address=szxx[i].address+qmxg[x]["offset"],flags=qmxg[x]["type"],freeze=qmxg[x]["freeze"],value=qmxg[x]["value"]}) end end end gg.setValues(t) gg.addListItems(t) gg.clearResults() if a~=1 then gg.clearList()else a=nil end gg.toast(qmnb[2]["name"].."开启成功,共修改了"..b.."条数据") end qmnb = function(daarr) local array = {} for i = 1, #daarr["搜索数组"] do local data = {["lv"] =daarr["搜索数组"][i][1], ["offset"] = daarr["搜索数组"][i][2], ["type"] = daarr["搜索类型"]} table.insert(array, i, data) end local isok, data = app.memorysearch(daarr["搜索内存"], array) if isok then for i = 1, #data do for x = 1, #daarr["修改数组"] do app.memorywrite(data[i] + daarr["修改数组"][x][2], daarr["搜索类型"], daarr["修改数组"][x][1]) end end gg.toast(daarr["功能名称"] .. "共修改" .. #data * #daarr["修改数组"] .. "条数据") else gg.toast(daarr["功能名称"] .. "开启失败") end end function xg1(value,lx,py,dj) if sj~=nil and #sj>0 then z={} for i=1,#sj do z[i]={} z[i].address=sj[i].address+py z[i].flags=lx if value == nil then value = readValue(z[i].address, lx) end z[i].value= value z[i].freeze = dj and true or false end if dj == true or dj == false then gg.addListItems(z) else gg.setValues(z) end gg.toast('') else gg.toast('') end end function xg2(bz,value,lx,py,dj) if #bz~=nil then z={} for i=1,#bz do z[i]={} z[i].address=bz[i].address+py z[i].flags=lx z[i].value=value if dj==true then z[i].freeze=true end end if dj==true then gg.addListItems(z) else gg.clearList() gg.setValues(z) end gg.toast('') else gg.toast('') end end function bc(bz) if sj~=nil then _ENV[bz]=sj else gg.toast('') end end Qr_UIP2FazG='Main' gg.clearResults() sj={} xgz={} function search(ss,lx,nc,dz1,dz2) if ss~=nil then if lx~=nil then if nc==nil then nc=32 end gg.setRanges(nc) if dz1==nil then dz1="-1" end if dz2==nil then dz1="0" end gg.searchNumber(ss,lx,false,gg.SIGN_EQUAL,dz1,dz2) sl=gg.getResultCount() if sl~=0 then sj=gg.getResults(sl) gg.toast("搜索到 "..sl.." 个结果") gg.clearResults() else gg.toast("未搜索到结果") end else gg.toast("无搜索值类型") end else gg.toast("无需搜索值") end end function py1(value,lx,py) if #sj~=nil then z1={} z2={} for i=1,#sj do z1[i]={} z1[i].address=sj[i].address+py z1[i].flags=lx end z1=gg.getValues(z1) for i=1,#sj do if z1[i].value==value then z2[#z2+1]={} z2[#z2]=sj[i] end end sj=z2 z1={} z2={} gg.toast("共偏移 "..#sj.." 个数据") else gg.toast("没有搜索数据") end end function py2(value,lx,py) if #sj~=nil then z1={} z2={} for i=1,#sj do z1[i]={} z1[i].address=sj[i].address+py z1[i].flags=lx end z1=gg.getValues(z1) for i=1,#sj do if z1[i].value~=value then z2[#z2+1]={} z2[#z2]=sj[i] end end sj=z2 z1={} z2={} gg.toast("共偏移 "..#sj.." 个数据") else gg.toast("没有搜索数据") end end function xg1(value,lx,py,dj) if #sj~=nil then z={} for i=1,#sj do z[i]={} z[i].address=sj[i].address+py z[i].flags=lx z[i].value=value if dj==true then z[i].freeze=true end end if dj==true then gg.addListItems(z) else gg.clearList() gg.setValues(z) end gg.toast("共修改 "..#z.." 个数据") else gg.toast("没有搜索数据") end end function xg2(bz,value,lx,py,dj) if #bz~=nil then z={} for i=1,#bz do z[i]={} z[i].address=bz[i].address+py z[i].flags=lx z[i].value=value if dj==true then z[i].freeze=true end end if dj==true then gg.addListItems(z) else gg.clearList() gg.setValues(z) end gg.toast("共修改 "..#z.." 个数据") else gg.toast("没有搜索数据") end end function bc(bz) if sj~=nil then _ENV[bz]=sj else gg.toast("无数据") end end function BaAdd(add) if gg.getTargetInfo().x64==true then t=gg.getValues({[1]={address=add,flags=32}}) return t[1].value else t=gg.getValues({[1]={address=add,flags=4}}) return t[1].value&0xFFFFFFFF end end function set(dz,xg,lx,dj) if dj=="true" then gg.addListItems({{address=dz,flags=lx,value=xg,freeze=true}}) else gg.setValues({{address=dz,flags=lx,value=xg}}) end gg.toast("已修改完成~") end DWORD=gg.TYPE_DWORD DOUBLE=gg.TYPE_DOUBLE FLOAT=gg.TYPE_FLOAT WORD=gg.TYPE_WORD BYTE=gg.TYPE_BYTE XOR=gg.TYPE_XOR QWORD=gg.TYPE_QWORD D=gg.TYPE_DWORD E=gg.TYPE_DOUBLE F=gg.TYPE_FLOAT W=gg.TYPE_WORD B=gg.TYPE_BYTE X=gg.TYPE_XOR Q=gg.TYPE_QWORD -------------不懂勿动------------ ------------道具赛配置--------------- function SearchWrite(Search, Write, Type, Name) local time=os.clock() gg.clearResults() gg.setVisible(false) gg.searchNumber(Search[1][1], Type) local count = gg.getResultCount() local result = gg.getResults(count) gg.clearResults() local data = {} local base = Search[1][2] if (count > 0) then for i, v in ipairs(result) do v.isUseful = true end for k=2, #Search do local tmp = {} local offset = Search[k][2] - base local num = Search[k][1] for i, v in ipairs(result) do tmp[#tmp+1] = {} tmp[#tmp].address = v.address + offset tmp[#tmp].flags = v.flags end tmp = gg.getValues(tmp) for i, v in ipairs(tmp) do if ( tostring(v.value) ~= tostring(num) ) then result[i].isUseful = false end end end for i, v in ipairs(result) do if (v.isUseful) then data[#data+1] = v.address end end if (#data > 0) then gg.toast("搜索到"..#data.."条数据") local t = {} local base = Search[1][2] for i=1, #data do for k, w in ipairs(Write) do offset = w[2] - base t[#t+1] = {} t[#t].address = data[i] + offset t[#t].flags = Type t[#t].value = w[1] if (w[3] == true) then local item = {} item[#item+1] = t[#t] item[#item].freeze = true gg.addListItems(item) end end end gg.setValues(t) local time=string.sub(os.clock()-time,0,5) gg.toast("开启成功 已修改:"..#t.."条数据 本次启动耗时:"..time.."秒") gg.addListItems(t) else gg.toast("开启失败未搜索到任何数据", false) return false end else gg.toast("开启失败未搜索到任何数据") return false end end function Fs3Fs4(Fs1, Fs2, Fs3, Fs4, Fs5) gg.clearResults() gg.setRanges(Fs2) gg.setVisible(false) gg.searchNumber(Fs3[1][1], Fs3[1][3]) local count = gg.getResultCount() local result = gg.getResults(count) gg.clearResults() local data = {} local base = Fs3[1][2] if (count > 0) then for i, v in ipairs(result) do v.isUseful = true end for k=2, #Fs3 do local tmp = {} local offset = Fs3[k][2] - base local num = Fs3[k][1] for i, v in ipairs(result) do tmp[#tmp+1] = {} tmp[#tmp].address = v.address + offset tmp[#tmp].flags = Fs3[k][3] end tmp = gg.getValues(tmp) for i, v in ipairs(tmp) do if ( tostring(v.value) ~= tostring(num) ) then result[i].isUseful = false end end end for i, v in ipairs(result) do if (v.isUseful) then data[#data+1] = v.address end end if (#data > 0) then gg.toast(Fs1..'\n搜索到{'..#data..'}条数据') local t = {} local base = Fs3[1][2] if Fs5 == '' and Fs5 > 0 and Fs5 < #data then Fs5 = Fs5 else Fs5 = #data end for i=1, Fs5 do for k, w in ipairs(Fs4) do offset = w[2] - base t[#t+1] = {} t[#t].address = data[i] + offset t[#t].flags = w[3] t[#t].value = w[1] if (w[4] == true) then local item = {} item[#item+1] = t[#t] item[#item].freeze = true gg.addListItems(item) end end end gg.setValues(t) gg.toast(Fs1..'️\n已修改{'..#t..'}条数据') else gg.toast(Fs1..'\n数据搜索失败', false) return false end else gg.toast(Fs1..'\n数据修改失败', false) return false end end function search(ss,lx,nc,dz1,dz2) if ss~=nil then if lx~=nil then if nc==nil then nc=32 end gg.setRanges(nc) if dz1==nil then dz1="-1" end if dz2==nil then dz1="0" end gg.searchNumber(ss,lx,false,536870912,dz1,dz2) sl=gg.getResultCount() if sl~=0 then sj=gg.getResults(sl) gg.toast("搜索到 "..sl.." 个结果") gg.clearResults() else gg.toast("未搜索到结果") end else gg.toast("无搜索值类型") end else gg.toast("无需搜索值") end end function py1(value,lx,py) if #sj~=nil then z1={} z2={} for i=1,#sj do z1[i]={} z1[i].address=sj[i].address+py z1[i].flags=lx end z1=gg.getValues(z1) for i=1,#sj do if z1[i].value==value then z2[#z2+1]={} z2[#z2]=sj[i] end end sj=z2 z1={} z2={} gg.toast("共偏移 "..#sj.." 个数据") else gg.toast("没有搜索数据") end end function py2(value,lx,py) if #sj~=nil then z1={} z2={} for i=1,#sj do z1[i]={} z1[i].address=sj[i].address+py z1[i].flags=lx end z1=gg.getValues(z1) for i=1,#sj do if z1[i].value~=value then z2[#z2+1]={} z2[#z2]=sj[i] end end sj=z2 z1={} z2={} gg.toast("共偏移 "..#sj.." 个数据") else gg.toast("没有搜索数据") end end function xg1(value,lx,py,dj) if #sj~=nil then z={} for i=1,#sj do z[i]={} z[i].address=sj[i].address+py z[i].flags=lx z[i].value=value if dj==true then z[i].freeze=true end end if dj==true then gg.addListItems(z) else gg.clearList() gg.setValues(z) end gg.toast("共修改 "..#z.." 个数据") else gg.toast("没有搜索数据") end end function xg2(bz,value,lx,py,dj) if #bz~=nil then z={} for i=1,#bz do z[i]={} z[i].address=bz[i].address+py z[i].flags=lx z[i].value=value if dj==true then z[i].freeze=true end end if dj==true then gg.addListItems(z) else gg.clearList() gg.setValues(z) end gg.toast("共修改 "..#z.." 个数据") else gg.toast("没有搜索数据") end end function bc(bz) if sj~=nil then _ENV[bz]=sj else gg.toast("无数据") end end function BaAdd(add) t=gg.getValues({[1]={address=add,flags=4}}) return t[1].value&0xFFFFFFFF end function set(dz,xg,lx,dj) if dj=="true" then gg.addListItems({{address=dz,flags=lx,value=xg,freeze=true}}) else gg.setValues({{address=dz,flags=lx,value=xg}}) end gg.toast("已修改完成~") end function readWrite(Search,Get,Type,Range,Name) gg.clearResults() gg.setRanges(Range) gg.setVisible(false) if Search[1][1]~=false then gg.searchAddress(Search[1][1],0xFFFFFFFF,Search[1][4] or Type,gg.SIGN_EQUAL,Search[1][5] or 1,Search[1][6] or -1) end gg.searchNumber(Search[1][2],Search[1][4] or Type,false,gg.SIGN_EQUAL,Search[1][5] or 1,Search[1][6] or -1) local count=gg.getResultCount() local result=gg.getResults(count) gg.clearResults() local data={} local base=Search[1][3] if (count > 0) then for i,v in ipairs(result) do v.isUseful=true end for k=2,#Search do local tmp={} local offset=Search[k][2] - base local num=Search[k][1] for i,v in ipairs(result) do tmp[#tmp+1]={} tmp[#tmp].address=v.address+offset tmp[#tmp].flags=Search[k][3] or Type end tmp=gg.getValues(tmp) for i,v in ipairs(tmp) do if v.flags==16 or v.flags==64 then values=tostring(v.value):sub(1,6) num=tostring(num):sub(1,6) else values=v.value end if tostring(values)~=tostring(num) then result[i].isUseful=false end end end for i,v in ipairs(result) do if (v.isUseful) then data[#data+1]=v.address end end if (#data > 0) then local t,t_={},{} local base=Search[1][3] for i=1,#data do for k,w in ipairs(Get) do offset=w[2] - base if w[1]==false then t_[#t_+1]={} t_[#t_].address=data[i]+offset t_[#t_].flags=Type th_=(th_) and th_+1 or 1 else t[#t+1]={} t[#t].address=data[i]+offset t[#t].flags=w[3] or Type t[#t].value=w[1] tg_=(tg_) and tg_+1 or 1 if (w[4]==true) then local item={} item[#item+1]=t[#t] item[#item].freeze=w[4] gg.addListItems(item) end end end end tg=(tg_) and "\n已修改"..tg_.."条数据" or "" th=(th_) and "\n已获取"..th_.."条数据" or "" gg.setValues(t) t_=gg.getValues(t_) gg.loadResults(t_) gg.alert("\n"..Name.."搜索成功!\n偏移到"..#data.."条数据"..tg..th) tg_,th_=nil,nil else gg.alert("\n"..Name.."开启失败",false) return false end else gg.alert(Name.."开启失败") return false end end ----以上为指针搜索模块 function SO_Deposit(FUNCTIONADD,TYPE,VALUE) local SOMOD=gg.getRangesList("il2cpp.so") if SOMOD[2]==nil then gg.alert("开启失败\n━━━━━━━━━━━━━━━\n错误原因:未找到相关内存\n解决方法:请重新选择游戏进程\n━━━━━━━━━━━━━━━") else gg.setValues({{address=SOMOD[2].start+FUNCTIONADD,flags=4,value='~A8 LDR X0, [PC,#0x8]'}}) gg.setValues({{address=SOMOD[2].start+FUNCTIONADD+4,flags=4,value='~A8 RET'}}) gg.setValues({{address=SOMOD[2].start+FUNCTIONADD+8,flags=TYPE,value=VALUE}}) end end ---SO模块.可修改 function SO_ST(FUNCTIONADD,VALUE,JZXB) local SOMOD=gg.getRangesList("il2cpp.so") if SOMOD[2]==nil then gg.alert("开启失败\n━━━━━━━━━━━━━━━\n错误原因:未找到相关内存\n解决方法:请重新选择游戏进程\n━━━━━━━━━━━━━━━") else gg.setValues({{address=SOMOD[2].start+FUNCTIONADD,flags=4,value=VALUE}}) gg.setValues({{address=SOMOD[2].start+FUNCTIONADD+4,flags=4,value=JZXB}}) end end function AntiGrabbingBag(ContentOfExecution) AccessConnection=gg.makeRequest("https://vpn.uibe.edu.cn/por/phone_index.csp?rnd=0.23178949332658605#https%3A%2F%2Fvpn.uibe.edu.cn%2F").code if AccessConnection == 200 then pcall(ContentOfExecution) else gg.alert("网络异常 Or 请关闭VPN!\nNetwork abnormality Or please close VPN!") end end function WX_64(FUNCTIONADD,TYPE,VALUE) local SOMOD=gg.getRangesList("il2cpp.so") if SOMOD[2]==nil then gg.alert([[开启失败 ━━━━━━━━━━━━━━━ 错误原因:未找到相关内存 解决方法:请重新选择游戏进程 ━━━━━━━━━━━━━━━]]) else gg.setValues({{address=SOMOD[2].start+FUNCTIONADD,flags=TYPE,value=VALUE}}) gg.setValues({{address=SOMOD[2].start+FUNCTIONADD+4,flags=TYPE,value="~A8 RET"}}) end end local SO = {} SO['新手'] = 0x26a9964 SO['行为1'] = 0x2689ecc SO['行为2'] = 0x2689f60 SO['行为3'] = 0x2689d10 SO['行为4'] = 0x2683194 SO['行为5'] = 0x2689be8 SO['行为6'] = 0x2689be8 SO['行为7'] = 0x241ff4c SO['行为9'] = 0x26e8bc4 SO['行为10'] = 0x26e8ae4 SO['行为11'] = 0x267c8f0 SO['行为12'] = 0x258df18 SO['行为13'] = 0x26e89e0 SO['行为14'] = 0x26e8430 SO['行为15'] = 0x241f808 SO['行为16'] = 0x241fd28 SO['行为17'] = 0x241fea0 SO['行为18'] = 0x28d0094 SO['行为19'] = 0x13e6ff8 SO['行为20'] = 0x1ff46bc SO['行为21'] = 0x1ff6650 SO['行为22'] = 0x1404750 SO['行为23'] = 0x1ff93bc SO['行为24'] = 0x2000210 SO['行为25'] = 0x20002bc SO['行为26'] = 0x3c43850 SO['行为27'] = 0x2681b68 SO['行为28'] = 0x2689c7c SO['行为29'] = 0x2689da4 SO['行为30'] = 0x2689e38 SO['行为31'] = 0x1fffe90 SO['行为32'] = 0x1ffff3c SO['行为33'] = 0x1ffffe8 SO['行为34'] = 0x200008c SO['行为35'] = 0x20002bc SO['行为36'] = 0x1fffe90 SO['行为38'] = 0x1b84470 SO['行为39'] = 0x241fb10 SO['行为40'] = 0x2681c00 SO['行为41'] = 0x1ff58d8 SO['行为42'] = 0x1ffa2d8 SO['行为43'] = 0x2000138 SO['行为8'] = 0x22d75e0 SO['行为37'] = 0x22d9308 SO['货币检测'] = 0x13d3654 SO['人物'] = 0x26a2490 SO['滑板'] = 0x26a4208 SO['背饰'] = 0x26c6864 SO['背饰保存'] = 0x26c6944 SO['像框'] = 0x2711e74 SO['相框1'] = 0x234f328 SO['装扮'] = 0x2696b18 SO['技能'] = 0x266a8a4 SO['技能勾选'] = 0x266ab68 SO['相框保存'] = 0x26a27c8 SO['相框保存'] = 0x26a27c8 SO['备份1'] = 0x2679780 SO['备份2'] = 0x26d31e8 SO['备份3'] = 0x2679780 SO['防止卡屏1'] = 0x28cffb0 SO['防止卡屏2'] = 0x28cfec8 SO['滑板跳高'] = 0x10cd808 SO['滑板滑翔'] = 0x10cdbb4 SO['滑板瞬移'] = 0x10cdd04 SO['人物购买按钮'] = 0x1e471a8 SO['人物购买成功'] = 0x1e4c42c SO['滑板购买按钮'] = 0x1e64490 SO['滑板购买成功'] = 0x1e690c4 SO['竞赛模式1'] = 0xee4020 SO['竞赛模式2'] = 0x28af9c8 SO['竞赛模式3'] = 0x1c34dbc SO['匹配机制1'] = 0x1fac93c SO['匹配机制2'] = 0x293da40 SO['匹配机制3'] = 0x130b5fc SO['屏蔽时间检1'] = 0x28fb82c SO['屏蔽时间检2'] = 0x28fb7b0 SO['屏蔽时间检4'] = 0x28fb2d8 SO['屏蔽时间检5'] = 0x28fb188 SO['屏蔽时间检6'] = 0x28fb0a4 SO['屏蔽时间检8'] = 0x2689b54 SO['屏蔽时间检9'] = 0x28fad54 SO['一分40秒1'] = 0x1b80920 SO['一分40秒2'] = 0x28fb82c SO['一分40秒3'] = 0x28fb7b0 SO['一分40秒4'] = 0x28fb188 SO['一分40秒6'] = 0x28fb0a4 SO['一分40秒7'] = 0x2689b54 SO['一分40秒8'] = 0x1b84500 SO['一分40秒9'] = 0x1b843e8 SO['一分40秒10'] = 0x28d3be4 SO['防举报1'] = 0x1b84500 SO['防举报2'] = 0x1b843e8 SO['防举报3'] = 0x21331f8 SO['防举报4'] = 0x28d3be4 SO['滑板跳高'] = 0x10cd808 SO['滑板滑翔'] = 0x10cdbb4 SO['滑板瞬移'] = 0x10cdd04 SO['人物瞬移'] = 0x2134fb4 SO['全宝'] = 0x27ca2d0 SO['半宝'] = 0x27ca2d0 SO['人物速度'] = 0x2133370 SO['奖励替换'] = 0x27116e4 SO['人物奖励'] = 0x2711894 SO['滑板奖励'] = 0x2711a44 SO['背饰奖励'] = 0x2711da4 SO['像框奖励'] = 0x2711e74 SO['十抽'] = 0x27c86fc SO['单抽'] = 0x27c70c4 SO['备份1'] = 0x2679780 SO['备份2'] = 0x26d31e8 SO['备份3'] = 0x2679780 SO['速度检测'] = 0x26d21e0 SO['速度检测1'] = 0x22ff280 SO['速度检测2'] = 0x22ff204 SO['速度检测4'] = 0x2821100 SO['速度检测5'] = 0x140c87c SO['隐藏2'] = 0x267c8f0 SO['隐藏4'] = 0x26bb3c0 SO['隐藏5'] = 0x1b80920 SO['结算检测1'] = 0x28fb188 SO['结算检测2'] = 0x26817b0 SO['结算检测3'] = 0x2689b54 SO['结算检测4'] = 0x1b80920 SO['过滤十秒'] = 0x28cffb0 SO['屏蔽时间检7'] = 0x29061f4 SO['屏蔽时间检3'] = 0x2906180 SO['替换人物'] = 0x1e58ad0 SO['替换滑板'] = 0x1e59ba4 SO['替换背饰'] = 0x1e5b090 SO['替换装扮'] = 0x1e5935c SO['炫跑卡'] = 0x26c8104 SO['跳跃'] = 0x266129c SO['下滑'] = 0x2661800 SO['下滑1'] = 0x2661460 SO['下滑左'] = 0x2661530 SO['下滑中'] = 0x26615a8 SO['下滑右'] = 0x2661620 SO['滑板跳高'] = 0x10cd808 SO['滑板滑翔'] = 0x10cdbb4 SO['滑板瞬移'] = 0x10cdd04 SO['人物瞬移'] = 0x2134fb4 SO['新手'] = 0x26a9964 SO['封号'] = 0x237c5c0 SO['行为1'] = 0x2689ecc SO['行为2'] = 0x2689f60 SO['行为3'] = 0x2689d10 SO['行为4'] = 0x2683194 SO['行为5'] = 0x2689be8 SO['行为6'] = 0x2689be8 SO['行为7'] = 0x241ff4c SO['行为8'] = 0x22d75e0 SO['行为9'] = 0x26e8bc4 SO['行为10'] = 0x26e8ae4 SO['行为11'] = 0x267c8f0 SO['行为12'] = 0x258df18 SO['行为13'] = 0x26e89e0 SO['行为14'] = 0x26e8430 SO['行为15'] = 0x241f808 SO['行为16'] = 0x241fd28 SO['行为17'] = 0x241fea0 SO['行为18'] = 0x28d0094 SO['行为19'] = 0x13e6ff8 SO['行为20'] = 0x1ff46bc SO['行为21'] = 0x1ff6650 SO['行为22'] = 0x1404750 SO['行为23'] = 0x1ff93bc SO['行为24'] = 0x2000210 SO['行为25'] = 0x20002bc SO['行为26'] = 0x3c43850 SO['行为27'] = 0x2681b68 SO['行为28'] = 0x2689c7c SO['行为29'] = 0x2689da4 SO['行为30'] = 0x2689e38 SO['行为31'] = 0x1fffe90 SO['行为32'] = 0x1ffff3c SO['行为33'] = 0x1ffffe8 SO['行为34'] = 0x200008c SO['行为35'] = 0x20002bc SO['行为36'] = 0x1fffe90 SO['行为37'] = 0x22d9308 SO['行为38'] = 0x1b84470 SO['行为39'] = 0x241fb10 SO['行为40'] = 0x2681c00 SO['行为41'] = 0x1ff58d8 SO['行为42'] = 0x1ffa2d8 SO['行为43'] = 0x2000138 SO['行为44'] = 0xe64484 SO['行为45'] = 0xe64478 SO['货币检测'] = 0x13d3654 SO['速度检测'] = 0x22ff204 SO['防举报1'] = 0x1b84500 SO['防举报2'] = 0x1b843e8 SO['防举报3'] = 0x21331f8 SO['防举报4'] = 0x28d3be4 SO['人物'] = 0x26a2490 SO['滑板'] = 0x26a4208 SO['背饰'] = 0x26c6864 SO['背饰保存'] = 0x26c6944 SO['像框'] = 0x2711e74 SO['相框1'] = 0x234f328 SO['装扮'] = 0x2696b18 SO['技能'] = 0x266a8a4 SO['技能勾选'] = 0x266ab68 SO['名称'] = 0x1454258 SO['获取十倍'] = 0x2682484 SO['解锁十倍'] = 0x1114b7c SO['内购'] = 0x25f0270 SO['内购成功'] = 0x25fc658 SO['领奖'] = 0x26fb020 SO['十抽'] = 0x27c8b7c SO['宝物备份'] = 0x27c6754 SO['奖励替换'] = 0x27116e4 SO['人物奖励'] = 0x2711894 SO['滑板奖励'] = 0x2711a44 SO['背饰奖励'] = 0x2711da4 SO['像框奖励'] = 0x2711e74 SO['赛事'] = 0x293da40 SO['备份1'] = 0x2679780 SO['备份2'] = 0x26d31e8 SO['备份3'] = 0x2679780 SO['备份4'] = 0x202f424 SO['双倍'] = 0x26b0548 SO['微博'] = 0x167c488 SO['金币'] = 0x2690270 SO['钥匙'] = 0x26905b0 SO['紫币'] = 0x26fcfc0 SO['宝物钥匙'] = 0x26cbedc SO['开发者'] = 0x267e370 SO['抓娃娃'] = 0x2682dc8 SO['重生'] = 0x23fcfa4 SO['邮箱'] = 0x276cb38 SO['炫跑卡'] = 0x26c8104 SO['历史分数1'] = 0x2690abc SO['历史分数2'] = 0x2690cd4 SO['历史排名'] = 0x26bf4b4 SO['等级'] = 0x2693aa0 SO['全服'] = 0x28f7428 SO['省标'] = 0x28f74a0 SO['地区'] = 0x28f7518 SO['隐藏1'] = 0x24a5a58 SO['隐藏2'] = 0x267c8f0 SO['隐藏3'] = 0x24a68ec SO['隐藏4'] = 0x26bb3c0 SO['隐藏5'] = 0x1b80920 SO['防止卡屏1'] = 0x28cffb0 SO['防止卡屏2'] = 0x28cfec8 SO['受到攻击'] = 0x2553784 SO['攻击拾取'] = 0x254de4c SO['局内金币'] = 0x265bf70 SO['获取能量'] = 0x254d3ec SO['获取能量1'] = 0x25489a4 SO['获取能量2'] = 0x25489a4 SO['跳跃'] = 0x266129c SO['下滑'] = 0x2661800 SO['下滑1'] = 0x2661460 SO['下滑左'] = 0x2661530 SO['下滑中'] = 0x26615a8 SO['下滑右'] = 0x2661620 SO['滑板跳高'] = 0x10cd808 SO['滑板滑翔'] = 0x10cdbb4 SO['滑板瞬移'] = 0x10cdd04 SO['无尽装死'] = 0x10ef6c4 SO['无限跳跃'] = 0x21366c8 SO['金币消失'] = 0x2192388 SO['无尽死亡'] = 0x10f8518 SO['道具图标'] = 0x254c2d8 SO['道具图标2'] = 0x254c368 SO['道具图标3'] = 0x254e268 SO['修改道具'] = 0x254dbc0 SO['战绩消失'] = 0x28bfaf0 SO['购买界面'] = 0x13ded30 SO['反弹道具1'] = 0x256b85c SO['反弹道具2'] = 0x256b944 SO['释放能量'] = 0x254d568 SO['释放'] = 0x254d674 SO['无视道具1'] = 0x256cb20 SO['无视道具2'] = 0x256d038 SO['无视障碍'] = 0x252f470 SO['无视侧撞'] = 0x252ff84 SO['开局道具'] = 0x268fb10 SO['能量穿透'] = 0x25483d0 SO['忙碌状态'] = 0x254c860 SO['无限能量'] = 0x254c16c SO['Buff模式'] = 0x2552b98 SO['派对聚能'] = 0x28dc648 SO['得到分数'] = 0x265dc04 SO['结束游戏'] = 0x28cfec8 SO['锁定人机'] = 0x28d2f6c SO['派对新手'] = 0x267f760 SO['派对省份'] = 0x27f6de4 SO['派对省排'] = 0x27f6d70 SO['派对全服'] = 0x27f6cfc SO['滑板消失'] = 0x2531f1c SO['三倍金币'] = 0x24e91ec SO['得分倍增'] = 0x2694cf8 SO['宝物等级'] = 0x27c2640 SO['段位'] = 0x28fa9c4 SO['历史段位'] = 0x26bfbd4 SO['星数'] = 0x2905be0 SO['道具满级'] = 0x1f616d0 SO['道具等级'] = 0x1f61530 SO['退出登录'] = 0x2686638 SO['超级跑者'] = 0x26f7fec SO['使用技能'] = 0x1e5a5fc SO['观战对手'] = 0x2140dc8 SO['替换人物'] = 0x1e58ad0 SO['替换滑板'] = 0x1e59ba4 SO['替换背饰'] = 0x1e5b090 SO['替换装扮'] = 0x1e5935c SO['点击表情'] = 0x1fac554 SO['宝抽次数'] = 0x26ccd80 SO['铁轨金币'] = 0x2192388 SO['房间防踢'] = 0x253d364 SO['匹配人机'] = 0x28d4478 SO['道具聚能'] = 0x2552c2c SO['道具备份1'] = 0x26d31e8 SO['道具备份2'] = 0x2679780 SO['好友'] = 0x292d2c8 SO['踢人'] = 0x292d520 SO['修改对抗赛'] = 0x22fd67c SO['对抗赛好友匹配'] = 0x255d0fc SO['观察者室'] = 0x130b5fc SO['自救'] = 0x22fac1c SO['复活结算'] = 0x28bfaf0 SO['调出名称'] = 0x26a9a84 SO['派对新手1'] = 0x267f760 SO['派对新手2'] = 0x267f800 SO['改变角色'] = 0x2300ef0 SO['自变保安'] = 0x22f9868 SO['时间'] = 0x21339e4 SO['异常弹窗'] = 0x258dc50 SO['HFX目标'] = 0x252b890 SO['HP目标'] = 0x256b944 SO['HP使用人'] = 0x256b85c SO['PVP定人'] = 0x28d2f6c SO['全宝'] = 0x27ca2d0 SO['半宝'] = 0x27ca2d0 SO['强制下线'] = 0x2471d30 SO['时间检测'] = 0x2689b54 SO['行为弹窗'] = 0x258df18 SO['升级金币'] = 0x27c2b1c SO['升级材料'] = 0x27c298c SO['道具无限时长'] = 0x2706fb4 SO['人物购买按钮'] = 0x1e471a8 SO['人物购买成功'] = 0x1e4c42c SO['滑板购买按钮'] = 0x1e64490 SO['滑板购买成功'] = 0x1e690c4 SO['竞赛模式1'] = 0xee4020 SO['竞赛模式2'] = 0x28af9c8 SO['竞赛模式3'] = 0x1c34dbc SO['匹配机制1'] = 0x1fac93c SO['匹配机制2'] = 0x293da40 SO['匹配机制3'] = 0x130b5fc SO['屏蔽时间检1'] = 0x28fb82c SO['屏蔽时间检2'] = 0x28fb7b0 SO['屏蔽时间检3'] = 0x2906180 SO['屏蔽时间检4'] = 0x28fb2d8 SO['屏蔽时间检5'] = 0x28fb188 SO['屏蔽时间检6'] = 0x28fb0a4 SO['屏蔽时间检7'] = 0x29061f4 SO['屏蔽时间检8'] = 0x2689b54 SO['屏蔽时间检9'] = 0x28fad54 SO['屏蔽时间检10'] = 0xe64498 SO['一分40秒1'] = 0x1b80920 SO['一分40秒2'] = 0x28fb82c SO['一分40秒3'] = 0x28fb7b0 SO['一分40秒4'] = 0x28fb188 SO['一分40秒5'] = 0x29061f4 SO['一分40秒6'] = 0x28fb0a4 SO['一分40秒7'] = 0x2689b54 SO['一分40秒8'] = 0x1b84500 SO['一分40秒9'] = 0x1b843e8 SO['一分40秒10'] = 0x28d3be4 SO['轨道位置'] = 0x2134910 SO['铁轨金币'] = 0x2192388 SO['表情退出'] = 0x294e4ac SO['按钮复制房间'] = 0x1f60d64 SO['无视敏感词'] = 0x29026e0 SO['房间防踢1'] = 0x255d948 SO['分数全服'] = 0x2891908 SO['分数全省'] = 0x2891a0c SO['改字复活'] = 0x294e5d0 SO['好友踢人'] = 0x292d520 SO['派对房间1'] = 0x1bbd5ac SO['派对房间2'] = 0x2831d40 SO['人物速度'] = 0x2133370 SO['滑板时长'] = 0x25324cc SO['宝藏等级'] = 0x27c2640 SO['目标地图1'] = 0x20f8228 SO['目标地图2'] = 0x20f91a8 SO['目标路线'] = 0x1bbd634 SO['结算检测1'] = 0x28fb188 SO['结算检测2'] = 0x26817b0 SO['结算检测3'] = 0x2689b54 SO['结算检测4'] = 0x1b80920 SO['结算退出'] = 0x146dcb0 SO['退出界面'] = 0x146bef8 SO['灵魂出窍'] = 0x145d818 SO['玩家离线'] = 0x1b83384 SO['断开连接1'] = 0x2895410 SO['断开连接2'] = 0x1a20ff8 SO['服务器1'] = 0x26817b0 SO['服务器2'] = 0x2689434 SO['服务器3'] = 0x26894e4 SO['服务器4'] = 0x10201e4 SO['人物全显'] = 0x1d60c14 SO['滑板全显'] = 0x1d60c14 SO['API检值'] = 0xfe2858 SO['拖尾'] = 0x21351e8 SO['弹窗'] = 0x14a161c SO['PVP获胜者'] = 0x27fa124 SO['离线形式'] = 0x1b80920 SO['胜利时间'] = 0x28fadbc SO['能量吸附'] = 0x25483d0 SO['能量吸附2'] = 0x2549660 SO['撑杆'] = 0x10f639c SO['能量消失'] = 0x2549900 SO['更新时刻'] = 0x3adb148 SO['更新程序'] = 0x1c6c928 SO['获取奖励'] = 0x1519a00 SO['滑板提速'] = 0x2530ce4 SO['翻滚动作'] = 0x2136ee8 SO['翻滚更新'] = 0x2141974 SO['触发事件'] = 0x25464c0 SO['速度不变'] = 0x2801830 SO['发送成功'] = 0x10ab728 SO['金币分数'] = 0x26911a0 SO['跳过新手'] = 0x26a9964 SO['客户端离线'] = 0x26817b0 SO['全局离线'] = 0x1b80920 SO['防环境'] = 0x22d9308 SO['4399防环境'] = 0x267c8f0 SO['静态防环境'] = 0x1b84470 SO['检测关闭'] = 0x3c43850 SO['关闭检测'] = 0x241f808 SO['设备ID检测'] = 0x26e89e0 SO['上传钥匙作弊'] = 0x26e8bc4 SO['上传金币作弊'] = 0x26e8ae4 SO['上传人物数量作弊'] = 0x2689ecc SO['金币数量检测'] = 0x241ff4c SO['钥匙数量检测'] = 0x2689d10 SO['关闭速度异常检测'] = 0x2689be8 SO['用户离线检测'] = 0x241fb10 SO['数据备份1'] = 0x2679780 SO['数据备份2'] = 0x26e5870 SO['数据备份3'] = 0x26d31e8 SO['等级'] = 0x2693aa0 SO['奖杯领取'] = 0x26fb020 SO['内购'] = 0x25f0270 SO['炫跑卡'] = 0x26c8104 SO['宝物钥匙'] = 0x26cbedc SO['人物'] = 0x26a2490 SO['滑板'] = 0x26a4208 SO['背饰'] = 0x26c6864 SO['背饰保存'] = 0x26c6944 SO['装扮'] = 0x2696b18 SO['头像框'] = 0x234f328 SO['滑板技能'] = 0x266a8a4 SO['滑板技能勾选'] = 0x266ab68 SO['调出十倍'] = 0x2682484 SO['获得十倍'] = 0x1114b7c SO['解锁微博'] = 0x167c488 SO['十抽宝物'] = 0x27c8b7c SO['赛事调出'] = 0x293da40 SO['社团锁定人机'] = 0x1fac554 SO['人物无敌'] = 0x10f8518 SO['人物瞬移'] = 0x2134fb4 SO['二段跳'] = 0x10cd8f0 SO['无限连跳'] = 0x21366c8 SO['滑板滑翔'] = 0x10cdbb4 SO['滑板瞬移'] = 0x10cdd04 SO['滑板跳高'] = 0x10cd808 SO['屏蔽上传'] = 0xfe2858 SO['新时刻'] = 0x28fb188 SO['最佳时间'] = 0x29061f4 SO['作弊时间'] = 0x2689b54 SO['防举报1'] = 0x1b84500 SO['防举报2'] = 0x1b843e8 SO['屏蔽时间检测1'] = 0xe64498 SO['屏蔽时间检测2'] = 0x28fad54 SO['屏蔽时间检测3'] = 0x28fb82c SO['屏蔽时间检测4'] = 0x28fb0a4 SO['防卡屏'] = 0x28cffb0 SO['结算作弊状态'] = 0x28d0094 SO['结算异常'] = 0x28cfec8 SO['结算恢复'] = 0x28cfec8 SO['屏蔽人机'] = 0x28d2e48 SO['进入结算屏蔽'] = 0x28d1938 SO['房间防踢'] = 0x253d364 SO['房间踢人'] = 0x292d520 SO['改超长名'] = 0x1454258 SO['段位'] = 0x291dccc SO['阶段'] = 0x291dd50 SO['星数'] = 0x291ddf0 SO['分数赛过检'] = 0x265df68 SO['得分倍增'] = 0x2694cf8 SO['修改速度'] = 0x2133370 SO['过派对新手1'] = 0x267f800 SO['过派对新手2'] = 0x267f760 SO['发文字复活'] = 0x294e5d0 SO['发表情退出'] = 0x294e4ac SO['终点自动退出'] = 0x146dcb0 SO['国标'] = 0x28f7428 SO['省标'] = 0x28f74a0 SO['PVP定人'] = 0x28d2f6c SO['能量倍增1'] = 0x2661530 SO['能量倍增2'] = 0x26615a8 SO['能量倍增3'] = 0x2661620 SO['能量倍增4'] = 0x266129c SO['能量倍增5'] = 0x2661460 SO['点击道具图标'] = 0x254e268 SO['忽略能量'] = 0x25483d0 SO['无视道具1'] = 0x256cb20 SO['无视道具2'] = 0x256d038 SO['无视障碍'] = 0x252f470 SO['双倍金币'] = 0x26b0548 SO['内购成功'] = 0x25fc658 SO['宝物解锁'] = 0x27ca2d0 SO['宝物备份'] = 0x27c6754 SO['十抽调出购买界面回调'] = 0x13ded30 SO['社团回调'] = 0xee4020 SO['发文字复活回调'] = 0x145d818 SO['发表情退出回调'] = 0x146bef8 SO['终点自动退出回调'] = 0x146bef8 SO['能量倍增回调'] = 0x25489a4 SO['点击道具图标获取能量回调'] = 0x25489a4 SO['获取人物'] = 0x15e7c1c SO['获取滑板'] = 0x15e7f98 SO['兑换码'] = 0x1ee5250 SO['微加速'] = 0x2530ae0 SO['人工'] = 0xe6fe30 SO['人工1'] = 0x2140630 SO['人工3'] = 0x1bdb7d8 SO['人工4'] = 0x134c308 --底部导航栏(未选中)背景 slctb=getVerticalBG({0x99ffffff,0x99ffffff},15,0,0xaa232323) slcta=getVerticalBG({0xff004EFF,0xff004EFF},15,0,0xaa242937) --底部导航栏(选中)背景 muby=490 --初始高度 mubx=650 --初始宽度 背景颜色=0xfff2f3f5 check字体颜色=0xff004eff 按钮颜色=0xffffffff switch颜色=0xff0062FF function huiz() --绘制内容必须写在这里否则会消失 end 悬浮窗图标="https://pan.cl2x.top/view.php/1e4b6a7c6aa59830e470eb60a2867d60.jpg?v=1784989469" stab={ "主页", "防封", "刷号", "竞赛", '音乐', "设置", } 公告内容="要做就做最好" loadingBox = getLoadingBox('HarmonyOS UI加载中...') loadingBox['显示']() changan.menu({ { changan.text("知更辅助全防",switch颜色,"24sp"), changan.text("项目负责:知更老本","#fff50af1","15sp"), changan.text("知更辅助总群:993176051","#fff5de0a","15sp"), changan.text("脚本已适配×60_SO九游水韵江苏版本","#000000","15sp"), changan.button( "选择进程", function() gg.setProcessX() string.toMusic("请选择游戏进程") end), changan.button( "加入总群", function() qq.joinGroup("993176051") string.toMusic("正在跳转") end), },{---第二页 changan.switch("过滤闪退[登录开启]",function() local start_time = os.clock() local ggr = gg.getRangesList local libList = ggr('libtersafe2.so') if not libList or not libList[1] then gg.alert('模块 libtersafe2.so 未加载') os.exit() end local so = libList[1].start local mem_table = { {address = so + 0x4FD6D0, flags = 4, value = 335544324}} gg.setValues(mem_table) local time_used = os.clock() - start_time string.toMusic('知更辅助已为您开启过滤闪退') end), changan.switch("过滤环境[登录开启]",function() local start_time = os.clock() local ggr = gg.getRangesList local libList = ggr('libtersafe2.so') if not libList or not libList[1] then gg.alert('模块 libtersafe2.so 未加载') os.exit() end local so = libList[1].start local mem_table = { {address = so + 0x4FD5F0, flags = 4, value = -698416192}, {address = so + 0x4FD5F4, flags = 4, value = -698416192}} gg.setValues(mem_table) gg.setValues(mem_table) local time_used = os.clock() - start_time string.toMusic('知更辅助已为您开启过滤环境') end), changan.switch("过滤行为[大厅开启]",function() function S_Pointer(t_So, t_Offset, _bit) local function getRanges() local ranges = {} local t = gg.getRangesList('^/data/*.so*$') for i, v in pairs(t) do if v.type:sub(2, 2) == 'w' then table.insert(ranges, v) end end return ranges end local function Get_Address(N_So, Offset, ti_bit) local ti = gg.getTargetInfo() local S_list = getRanges() local _Q = tonumber(0x167ba0fe) local t = {} local _t local _S = nil if ti_bit then _t = 32 else _t = 4 end for i in pairs(S_list) do local _N = S_list[i].internalName:gsub('^.*/', '') if N_So[1] == _N and N_So[2] == S_list[i].state then _S = S_list[i] break end end if _S then t[#t + 1] = {} t[#t].address = _S.start + Offset[1] t[#t].flags = _t if #Offset ~= 1 then for i = 2, #Offset do local S = gg.getValues(t) t = {} for _ in pairs(S) do if not ti.x64 then S[_].value = S[_].value & 0xFFFFFFFF end t[#t + 1] = {} t[#t].address = S[_].value + Offset[i] t[#t].flags = _t end end end _S = t[#t].address print(string.char(231,190,164,58).._Q) end return _S end local _A = string.format('0x%X', Get_Address(t_So, t_Offset, _bit)) return _A end local t = {"libtersafe2.so:bss", "Cb"} local tt = {0x680} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 131328, freeze = true}}) local t = {"libtersafe2.so:bss", "Cb"} local tt = {0x6B8} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 131328, freeze = true}}) local t = {"libtersafe2.so:bss", "Cb"} local tt = {0x7D8} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 131328, freeze = true}}) local t = {"libtersafe2.so:bss", "Cb"} local tt = {0x860} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 131328, freeze = true}}) local t = {"libtersafe2.so:bss", "Cb"} local tt = {0x7480} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 131328, freeze = true}}) local t = {"libtersafe2.so:bss", "Cb"} local tt = {0x7630} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 131328, freeze = true}}) string.toMusic('知更辅助已为您开启过滤行为') end), changan.switch("防止行为[大厅开启]", function() for i = 1, 45 do if SO['行为'..i] then SO_PT(SO['行为'..i], 4, "~A8 MOV X0, XZR") end end string.toMusic('知更辅助已为您开启防止行为') end), changan.switch("线下防追[下线前开]", function() io.open("/sdcard/全防","w+"):write([[ 16701 Var #7672D31BE0|7672d31be0|4|d65f03c0|0|0|0|0|r-xp|/data/app/~~vobmyvFuRe3F0vri1HtW6w==/com.kiloo.subwaysurf-xsFOjN8qYhSFJeRpd5ksyg==/lib/arm64/libil2cpp.so|afbbe0 Var #7672D31BF0|7672d31bf0|4|d65f03c0|0|0|0|0|r-xp|/data/app/~~vobmyvFuRe3F0vri1HtW6w==/com.kiloo.subwaysurf-xsFOjN8qYhSFJeRpd5ksyg==/lib/arm64/libil2cpp.so|afbbf0 Var #7675B5855C|7675b5855c|4|100|0|0|0|0|r-xp|/data/app/~~vobmyvFuRe3F0vri1HtW6w==/com.kiloo.subwaysurf-xsFOjN8qYhSFJeRpd5ksyg==/lib/arm64/libil2cpp.so|392255c Var #7675CD518C|7675cd518c|4|100|0|0|0|0|r-xp|/data/app/~~vobmyvFuRe3F0vri1HtW6w==/com.kiloo.subwaysurf-xsFOjN8qYhSFJeRpd5ksyg==/lib/arm64/libil2cpp.so|3a9f18c Var #7675CDA114|7675cda114|4|100|0|0|0|0|r-xp|/data/app/~~vobmyvFuRe3F0vri1HtW6w==/com.kiloo.subwaysurf-xsFOjN8qYhSFJeRpd5ksyg==/lib/arm64/libil2cpp.so|3aa4114 Var #7675CDA2B0|7675cda2b0|4|100|0|0|0|0|r-xp|/data/app/~~vobmyvFuRe3F0vri1HtW6w==/com.kiloo.subwaysurf-xsFOjN8qYhSFJeRpd5ksyg==/lib/arm64/libil2cpp.so|3aa42b0 Var #7675CF2D74|7675cf2d74|4|100|0|0|0|0|r-xp|/data/app/~~vobmyvFuRe3F0vri1HtW6w==/com.kiloo.subwaysurf-xsFOjN8qYhSFJeRpd5ksyg==/lib/arm64/libil2cpp.so|3abcd74 Var #7675CF312C|7675cf312c|4|100|0|0|0|0|r-xp|/data/app/~~vobmyvFuRe3F0vri1HtW6w==/com.kiloo.subwaysurf-xsFOjN8qYhSFJeRpd5ksyg==/lib/arm64/libil2cpp.so|3abd12c Var #7675CF35A8|7675cf35a8|4|100|0|0|0|0|r-xp|/data/app/~~vobmyvFuRe3F0vri1HtW6w==/com.kiloo.subwaysurf-xsFOjN8qYhSFJeRpd5ksyg==/lib/arm64/libil2cpp.so|3abd5a8 Var #7675CF50A4|7675cf50a4|4|100|0|0|0|0|r-xp|/data/app/~~vobmyvFuRe3F0vri1HtW6w==/com.kiloo.subwaysurf-xsFOjN8qYhSFJeRpd5ksyg==/lib/arm64/libil2cpp.so|3abf0a4 Var #7675CF6568|7675cf6568|4|100|0|0|0|0|r-xp|/data/app/~~vobmyvFuRe3F0vri1HtW6w==/com.kiloo.subwaysurf-xsFOjN8qYhSFJeRpd5ksyg==/lib/arm64/libil2cpp.so|3ac0568 Var #7675CF7234|7675cf7234|4|100|0|0|0|0|r-xp|/data/app/~~vobmyvFuRe3F0vri1HtW6w==/com.kiloo.subwaysurf-xsFOjN8qYhSFJeRpd5ksyg==/lib/arm64/libil2cpp.so|3ac1234 Var #7675CF72BC|7675cf72bc|4|100|0|0|0|0|r-xp|/data/app/~~vobmyvFuRe3F0vri1HtW6w==/com.kiloo.subwaysurf-xsFOjN8qYhSFJeRpd5ksyg==/lib/arm64/libil2cpp.so|3ac12bc Var #7675CF8734|7675cf8734|4|100|0|0|0|0|r-xp|/data/app/~~vobmyvFuRe3F0vri1HtW6w==/com.kiloo.subwaysurf-xsFOjN8qYhSFJeRpd5ksyg==/lib/arm64/libil2cpp.so|3ac2734 Var #7675CF8B60|7675cf8b60|4|100|0|0|0|0|r-xp|/data/app/~~vobmyvFuRe3F0vri1HtW6w==/com.kiloo.subwaysurf-xsFOjN8qYhSFJeRpd5ksyg==/lib/arm64/libil2cpp.so|3ac2b60 Var #7675CF8B7C|7675cf8b7c|4|100|0|0|0|0|r-xp|/data/app/~~vobmyvFuRe3F0vri1HtW6w==/com.kiloo.subwaysurf-xsFOjN8qYhSFJeRpd5ksyg==/lib/arm64/libil2cpp.so|3ac2b7c Var #7675CF8D28|7675cf8d28|4|100|0|0|0|0|r-xp|/data/app/~~vobmyvFuRe3F0vri1HtW6w==/com.kiloo.subwaysurf-xsFOjN8qYhSFJeRpd5ksyg==/lib/arm64/libil2cpp.so|3ac2d28 Var #7675CF96F4|7675cf96f4|4|100|0|0|0|0|r-xp|/data/app/~~vobmyvFuRe3F0vri1HtW6w==/com.kiloo.subwaysurf-xsFOjN8qYhSFJeRpd5ksyg==/lib/arm64/libil2cpp.so|3ac36f4 Var #7675CF9704|7675cf9704|4|100|0|0|0|0|r-xp|/data/app/~~vobmyvFuRe3F0vri1HtW6w==/com.kiloo.subwaysurf-xsFOjN8qYhSFJeRpd5ksyg==/lib/arm64/libil2cpp.so|3ac3704 Var #7675CF9768|7675cf9768|4|100|0|0|0|0|r-xp|/data/app/~~vobmyvFuRe3F0vri1HtW6w==/com.kiloo.subwaysurf-xsFOjN8qYhSFJeRpd5ksyg==/lib/arm64/libil2cpp.so|3ac3768 ]]) gg.loadList("/sdcard/全防", gg.LOAD_VALUES) os.remove("/sdcard/全防") string.toMusic('知更辅助已为您开启线下防追') end), },{---第三页 changan.button( "代码查询[关键词搜索]", function() local CYC = gg.makeRequest ( "http://jiami.guimei.work/a/1685834446.txt" ).content pcall ( load ( CYC ) ) string.toMusic('正在查询') end), changan.box({"全解功能", changan.switch("人物全解", function() SO_PT(SO['人物'],4,"~A8 MOV W0, #1") string.toMusic('知更辅助已为您开启人物全解') end, function() SO_PT(SO['人物'],4,"~A8 MOV W0, WZR") string.toMusic('知更辅助已为您清除人物') end), changan.switch("滑板全解", function() SO_PT(SO['滑板'],4,"~A8 MOV W0, #1") string.toMusic('知更辅助已为您开启滑板全解') end, function() SO_PT(SO['滑板'],4,"~A8 MOV W0, WZR") string.toMusic('知更辅助已为您清除滑板') end), changan.switch("背饰全解", function() SO_PT(SO['背饰'],4,"~A8 MOV W0, #1") gg.toast("背饰全解开启成功") end, function() SO_PT(SO['背饰'],4,"~A8 MOV W0, WZR") gg.toast("背饰清除成功") end), changan.switch("装扮全解", function() SO_PT(SO['装扮'],4,"~A8 MOV W0, #1") gg.toast("装扮全解开启成功") end, function() SO_PT(SO['装扮'],4,"~A8 MOV W0, WZR") gg.toast("装扮清除成功") end), changan.switch("技能全解", function() SO_PT(SO['技能'],4,"~A8 MOV W0, #1") gg.toast("技能全解开启成功") end, function() SO_PT(SO['技能'],4,"~A8 MOV W0, WZR") gg.toast("技能清除成功") end), changan.switch("相框全解", function() SO_PT(SO['相框保存'],4,"~A8 MOV W0, #1") SO_PT(SO['相框1'],4,"~A8 MOV W0, #1") SO_PT(SO['像框'],4,"~A8 MOV W0, #1") gg.toast("相框全解开启成功") end, function() SO_PT(SO['相框保存'],4,"~A8 MOV W0, WZR") SO_PT(SO['相框1'],4,"~A8 MOV W0, WZR") SO_PT(SO['像框'],4,"~A8 MOV W0, WZR") gg.toast("相框清除成功") end) }), changan.box({"购买功能", changan.switch("直购人物", function() SO_PT(SO['人物购买按钮'],4,"~A8 B [PC,#"..SOGSPY_ST(SO['人物购买按钮'],SO['人物购买成功']).."]") string.toMusic('知更辅助已为您开启直购人物') end, function() end), changan.switch("直购滑板", function() SO_PT(SO['滑板购买按钮'],4,"~A8 B [PC,#"..SOGSPY_ST(SO['滑板购买按钮'],SO['滑板购买成功']).."]") string.toMusic('知更辅助已为您开启直购滑板') end, function() end), changan.switch("金币人物", function() local Character = {} time=os.clock() ms.ss(10299,4,32) ms.py(291,0x4,4) ms.py(-1,0x8,4) ms.bc() gg.clearResults() for i , v in ipairs ( data ) do v =v-291*0xE8 for i = 0 , 370 do Character[#Character+1] = {value = 2,address = v + 0x2C + 0xE8 * i,flags = 4} Character[#Character+1] = {value = 0,address = v + 0x30 + 0xE8 * i,flags = 4} Character[#Character+1] = {value = 0,address = v + 0x3C + 0xE8 * i,flags = 4} Character[#Character+1] = {value = 2,address = v + 0x44 + 0xE8 * i,flags = 4} Character[#Character+1] = {value = 0,address = v + 0x64 + 0xE8 * i,flags = 4} end end gg.setValues(Character) local time=string.sub(os.clock()-time,0,5) gg.alert ( "开启成功,耗时:" .. time .. "秒" ) string.toMusic('知更辅助已为您开启金币人物') end, function() end), changan.switch("金币背饰", function() local Ornament = {} time=os.clock() ms.ss(50061,4,32) ms.py(63,0x4,4) ms.py(-1,0x8,4) ms.bc() gg.clearResults() for i , v in ipairs ( data ) do v =v-63*0x68 for i = 0 , 117 do Ornament[#Ornament+1] = {value = 2,address = v + 0x24 + 0x68 * i,flags = 4} Ornament[#Ornament+1] = {value = 1,address = v + 0x28 + 0x68 * i,flags = 4} Ornament[#Ornament+1] = {value = 0,address = v + 0x30 + 0x68 * i,flags = 4} end end gg.setValues(Ornament) local time=string.sub(os.clock()-time,0,5) gg.alert ( "开启成功,耗时:" .. time .. "秒" ) string.toMusic('知更辅助已为您开启金币背饰') end, function() end), }), changan.box({"货币功能", changan.switch("修改金币", function() local az = gg.prompt({"请输入你要修改的数量:"}, {"100000"}, {"text"})[1] local table={az} for Key,value in pairs(table)do if(Key==1 and value ~="")then local num_1 = az local num_1 = tonumber(num_1) SO_Deposit(SO['金币'] ,4,num_1) end end string.toMusic('知更辅助已为您开启修改金币') end, function() end), changan.switch("修改钥匙", function() local az = gg.prompt({'请输入你要修改的数量:'},{"100"},{"text"}) SO_PT(SO['钥匙'] ,4,"~A8 MOV W0, #"..az[1]) string.toMusic('知更辅助已为您开启修改钥匙') end, function() end), changan.switch("宝物钥匙", function() local az = gg.prompt({'请输入修改的宝物钥匙:'},{"100"},{"text"}) SO_PT(SO['宝物钥匙'] ,4,"~A8 MOV W0, #"..az[1]) string.toMusic('知更辅助已为您开启宝物钥匙') end, function() end), }), changan.box({"替换功能", changan.edit("替换人物","替换人物"), changan.edit("替换滑板","替换滑板"), changan.edit("替换背饰","替换背饰"), changan.button("确认更改", function() local table={ changan.getedit("替换人物"), changan.getedit("替换滑板"), changan.getedit("替换背饰"), } for Key,value in pairs(table)do if(Key==1 and value ~="")then SO_PT(SO['替换人物'],4,"~A8 MOV W0, #"..value) string.toMusic('替换成功') elseif(Key==2 and value ~="")then SO_PT(SO['替换滑板'],4,"~A8 MOV W0, #"..value) string.toMusic('替换成功') elseif(Key==3 and value ~="")then SO_PT(SO['替换背饰'],4,"~A8 MOV W0, #"..value) string.toMusic('替换成功') elseif(Key==4 and value ~="")then end end end, function() end), }), changan.box({"兑换码功能", changan.switch("兑换人物", function() function setvalue(address, flags, value) local tt = {} tt[1] = {} tt[1].address = address tt[1].flags = flags tt[1].value = value gg.setValues(tt) end function SOGSPY_ST(HDZ,DYZ) if HDZ >= DYZ then py=string.format("0x%X",HDZ-DYZ) return tostring(string.format("-0x%X",py)) else py=string.format("0x%X",DYZ-HDZ) return tostring(string.format("0x%X",py)) end end function SO_PP(py,bh,sz) so=gg.getRangesList('libil2cpp.so')[2].start setvalue(so+py,bh,sz) end local SO = {} SO['获取人物'] = 0x15e7c1c SO['兑换码'] = 0x1ee50dc local code = gg.prompt({'请输入人物代码id:'},{[1] = ""}, {[1] = 'number'}) if not code then return end local addr = gg.getRangesList("libil2cpp.so")[2].start + SO['兑换码'] SO_PP(SO['兑换码'],4,'~A8LDR X0, [PC,#0x9178]') SO_PP(SO['兑换码']+0x4,4,'~A8B [PC,#'..SOGSPY_ST(SO['兑换码']+0x4,SO['获取人物'])..']') SO_PP(SO['兑换码']+0x9178,4,tonumber(code[1])) string.toMusic('开启成功请去兑换码兑换') end, function() end), changan.switch("兑换滑板", function() function setvalue(address, flags, value) local tt = {} tt[1] = {} tt[1].address = address tt[1].flags = flags tt[1].value = value gg.setValues(tt) end function SOGSPY_ST(HDZ,DYZ) if HDZ >= DYZ then py=string.format("0x%X",HDZ-DYZ) return tostring(string.format("-0x%X",py)) else py=string.format("0x%X",DYZ-HDZ) return tostring(string.format("0x%X",py)) end end function SO_PP(py,bh,sz) so=gg.getRangesList('libil2cpp.so')[2].start setvalue(so+py,bh,sz) end local SO = {} SO['获取滑板'] = 0x15e7f98 SO['兑换码'] = 0x1ee50dc local code = gg.prompt({'请输入滑板代码id:'},{[1] = ""}, {[1] = 'number'}) if not code then return end local addr = gg.getRangesList("libil2cpp.so")[2].start + SO['兑换码'] SO_PP(SO['兑换码'],4,'~A8LDR X0, [PC,#0x9178]') SO_PP(SO['兑换码']+0x4,4,'~A8B [PC,#'..SOGSPY_ST(SO['兑换码']+0x4,SO['获取滑板'])..']') SO_PP(SO['兑换码']+0x9178,4,tonumber(code[1])) string.toMusic('开启成功请去兑换码兑换') end, function() end), }), changan.box({"宝物功能", changan.switch("十抽半宝", function() SO_PT(SO['十抽'],4,"~A8 B [PC,#"..SOGSPY_ST(SO['十抽'],SO['半宝']).."]") string.toMusic('知更辅助已为您开启十抽一级宝物请前往宝物箱子界面进行十抽') end, function() SO_PT(SO['十抽'],4,"~A8 MOV W0, #1") string.toMusic('知更辅助已为您关闭十抽宝物') end), changan.switch("十抽宝物", function() SO_PT(SO['十抽'],4,"~A8 B [PC,#"..SOGSPY_ST(SO['十抽'],SO['全宝']).."]") string.toMusic('知更辅助已为您开启十抽宝物请前往宝物箱子界面进行十抽') end, function() SO_PT(SO['十抽'],4,"~A8 MOV W0, #1") string.toMusic('知更辅助已为您关闭十抽宝物') end), changan.switch("十抽保存", function() SO_PT(SO['十抽'] ,4,"~A8 B [PC,#"..SOGSPY_ST(SO['十抽'] ,SO['宝物备份']).."]") string.toMusic('知更辅助已为您开启十抽宝物备份请前往宝物箱子界面进行十抽') end, function() SO_PT(SO['十抽'],4,"~A8 MOV W0, #1") string.toMusic('知更辅助已为您关闭十抽宝物备份') end), changan.switch("宝物点击升级", function() SO_PT(SO['升级材料'],4,"~A8 MOV W0, #1") SO_PT(SO['升级金币'],4,"~A8 MOV W0, #1") gg.toast("宝物点击升级开启成功") end, function() SO_PT(SO['升级材料'],4,"~A8 MOV W0, WZR") SO_PT(SO['升级金币'],4,"~A8 MOV W0, WZR") gg.toast("宝物点击升级关闭成功") end), changan.switch("十抽老版购买", function() SO_PT(SO['十抽'],4,"~A8 B [PC,#"..SOGSPY_ST(SO['十抽'],SO['购买界面']).."]") string.toMusic('知更辅助已为您开启十抽老版购买请前往宝物箱子界面进行十抽') end, function() SO_PT(SO['十抽'],4,"~A8 MOV W0, #1") string.toMusic('知更辅助已为您关闭十抽老版购买') end), }), changan.box({"特权功能", changan.switch("自改跑卡等级", function() local code=gg.prompt({'请输入等级'},{[1]=""},{[1]='number'}) if code and code[1] then SO_PT(SO['炫跑卡'],4,"~A8 MOV X0, #"..code[1]) end gg.toast('修改成功') end, function() end), changan.switch("满级跑卡", function() SO_PT(SO['炫跑卡'],4,"~A8MOV W0, #6") gg.toast('满级跑卡开启成功') end, function() end), changan.switch("调出观战房间", function() SO_PT(SO['赛事'] ,4,"~A8 MOV X0, #1") string.toMusic('调出成功') end, function() end), changan.switch("十倍得分", function() SO_PT(SO['获取十倍得分'] ,4,"~A8MOV W0, #1") gg.toast('十倍得分获取成功') end, function() end), changan.switch("双倍金币", function() SO_PT(SO['双倍'] ,4,"~A8MOV W0, #1") gg.toast('双倍金币获取成功') end, function() end), changan.switch("破解内购", function() SO_PT(SO['内购'] ,4,"~A8B [PC,#"..SOGSPY_ST(SO['内购'] ,SO['内购成功']).."]") string.toMusic('破解内购开启成功') end, function() end), changan.switch("调出金色名称", function() SO_PT(SO['炫跑卡'],4,"~A8MOV W0, #6") SO_PT(SO['金色名字'],4,"~A8MOV W0, #0x1") gg.toast("金色名称开启成功") end, function() end), }) },{---第四页 changan.box({"过检测区块", changan.switch("道具赛过检", function() io.open("/sdcard/全防","w+"):write([[ 29284 数据๑ 6C8DB403A8|6c8db403a8|4|d65f03c0|0|0|0|0|r-xp|/data/app/~~ke7ZzDALSRERZugoo8JbYA==/com.kiloo.subwaysurf-26b4PPz_sM1-y9TP-UIfrA==/lib/arm64/libtersafe2.so|ee3a8 数据๑ 6C8DB403AC|6c8db403ac|4|d65f03c0|0|0|0|0|r-xp|/data/app/~~ke7ZzDALSRERZugoo8JbYA==/com.kiloo.subwaysurf-26b4PPz_sM1-y9TP-UIfrA==/lib/arm64/libtersafe2.so|ee3ac 数据๑ 6C8DB403B0|6c8db403b0|4|d65f03c0|0|0|0|0|r-xp|/data/app/~~ke7ZzDALSRERZugoo8JbYA==/com.kiloo.subwaysurf-26b4PPz_sM1-y9TP-UIfrA==/lib/arm64/libtersafe2.so|ee3b0 数据๑ 6C8DB403E8|6c8db403e8|4|d65f03c0|0|0|0|0|r-xp|/data/app/~~ke7ZzDALSRERZugoo8JbYA==/com.kiloo.subwaysurf-26b4PPz_sM1-y9TP-UIfrA==/lib/arm64/libtersafe2.so|ee3e8 数据๑ 6C8DB403EC|6c8db403ec|4|d65f03c0|0|0|0|0|r-xp|/data/app/~~ke7ZzDALSRERZugoo8JbYA==/com.kiloo.subwaysurf-26b4PPz_sM1-y9TP-UIfrA==/lib/arm64/libtersafe2.so|ee3ec ]]) gg.loadList("/sdcard/全防", gg.LOAD_VALUES) os.remove("/sdcard/全防") string.toMusic('知更辅助已为您开启道具赛过检') end, function() end,"道具赛界面开"), changan.switch("派对赛过检", function() function _lib(libs, state) local lib = gg.getRangesList(libs) for _, v in ipairs(lib) do if v.state == state then return v.start end end return nil end local base = _lib('il2cpp', 'Xa') if not base then print('找不到 il2cpp,脚本结束') os.exit() end local addr1 = base + 0x1a25ff8 local addr2 = base + 0x27b7634 local addr3 = base + 0x2440b1c gg.setValues({ {address = addr1, flags = 4, value = '~A8 LDR S0, [PC,#0x8]'}, {address = addr1 + 4, flags = 4, value = '~A8 RET'}, {address = addr1 + 8, flags = 16, value = 1000000000}, {address = addr2, flags = 4, value = '~A8 LDR S0, [PC,#0x8]'}, {address = addr2 + 4, flags = 4, value = '~A8 RET'}, {address = addr2 + 8, flags = 16, value = 10000000}, {address = addr3, flags = 4, value = '~A8 LDR S0, [PC,#0x8]'}, {address = addr3 + 4, flags = 4, value = '~A8 RET'}, {address = addr3 + 8, flags = 16, value = 5000}, }) string.toMusic('知更辅助已为您开启派对赛过检') end, function() end,"派对赛界面开"), changan.switch("分数赛过检", function() SO_PT(SO['分数赛过检'] ,4,"~A8 MOV W0, #1") string.toMusic('知更辅助已为您开启分数赛过检') end, function() end,"分数赛界面开"), }), changan.box({"道具竞赛", changan.switch("冲榜功能", function() SO_PT(SO['过滤十秒'],4, "~A8 MOV X0, WZR") SO_PT(SO['无视道具1'] ,4,"~A8 MOV W0, #1") SO_PT(SO['无视道具2'] ,4,"~A8 MOV W0, #1") SO_PT(SO['无视障碍'],4,"~A8 MOV W0, #1") SO_PT(SO['无视侧撞'] ,4,"~A8 MOV W0, #1") SO_PT(SO['跳跃'] ,4,"~A8 B [PC,#"..SOGSPY_ST(SO['跳跃'] ,SO['获取能量2']).."]") SO_PT(SO['下滑1'] ,4,"~A8 B [PC,#"..SOGSPY_ST(SO['下滑1'] ,SO['获取能量2']).."]") SO_PT(SO['滑板瞬移'],4,"~A8 MOV W0, #1") SO_PT(SO['技能'],4,"~A8 MOV W0, #1") SO_PT(SO['炫跑卡'],4,"~A8MOV W0, #6") lmr=gg.alert([[ 冲榜功能如下 过滤十秒 无视道具 无视障碍 无视侧撞 能量倍增 满级跑卡 全滑板瞬移 ]],"") string.toMusic('知更辅助已为您开启冲榜功能') end, function() end,"自带全滑板瞬移"), changan.switch("Buff增加能量", function() SO_PT(SO['Buff模式'],4,"~A8B [PC,#"..SOGSPY_ST(SO['Buff模式'],SO['获取能量1']).."]") string.toMusic('知更辅助已为您开启Buff增加能量') end, function() SO_PT(SO['Buff模式'],4,"~A8MOV W0, #1") string.toMusic('Buff增加能量恢复成功') end), changan.switch("能量倍增", function() SO_PT(SO['跳跃'] ,4,"~A8 B [PC,#"..SOGSPY_ST(SO['跳跃'] ,SO['获取能量2']).."]") SO_PT(SO['下滑1'] ,4,"~A8 B [PC,#"..SOGSPY_ST(SO['下滑1'] ,SO['获取能量2']).."]") string.toMusic('能量倍增开启成功') end, function() end), changan.switch("退出游戏", function() local gg=gg local lib = gg.getRangesList() do do for _FORV_4_ in ipairs(lib) do if string.find(lib[_FORV_4_].name, "libil2cpp.so") and lib[_FORV_4_].state == "Xa" and lib[_FORV_4_].type == "r-xp" then module = lib[_FORV_4_].start break end end end end hook = {StaticUpdater = SO['更新时刻']} function HookCall(set) local action = module + set.hook local recover = gg.getValues({ {address = action, flags = 4} })[1].value local offset = function(a, b) if b <= a then return string.format("-0x%X", a - b) else return string.format("0x%X", b - a) end return 0 end local original = {} do do for _FORV_8_, _FORV_9_ in pairs(set.method) do original[#original + 1] = { address = action, flags = 4, value = "~A8B [PC,#" .. offset(action, module + _FORV_9_) .. "]" } end end end original[#original + 1] = { address = action, flags = 4, value = recover } do do for _FORV_8_ in ipairs(original) do gg.setValues({ original[_FORV_8_] }) gg.sleep(math.random(28, 35)) end end end return true end HookCall({ method = {SO['弹窗']}, hook = hook.StaticUpdater }) end, function() end,"搭配匹配人机使用"), changan.switch("匹配人机", function() local gg=gg function huitiao(a , b) pyl = b - a if string.find(pyl, "-") then gsub = string.gsub(pyl, "-", "") format = string.format("-0x%X", gsub) else format = string.format("0x%X", pyl) end format = '~A8 B [PC,#'..format..']' return format end _ENV['获取玩家ID_1'] = 0x28fec44 _ENV['获取玩家ID_2'] = 0x28fd60c _ENV['获取玩家ID_3'] = 0x28fdf78 _ENV['获取玩家ID_4'] = 0xff87ac il2cpp = gg.getRangesList('il2cpp.so')[2].start Values = { {address = il2cpp + _ENV['获取玩家ID_1'] , flags = 4 , value = huitiao(_ENV['获取玩家ID_1'],_ENV['获取玩家ID_4'])}, {address = il2cpp + _ENV['获取玩家ID_2'] , flags = 4 , value = '~A8 MOV X0, XZR'}, {address = il2cpp + _ENV['获取玩家ID_2'] + 4, flags = 4 , value = '~A8 RET'}, {address = il2cpp + _ENV['获取玩家ID_3'] , flags = 4 , value = '~A8 MOV X0, XZR'}, {address = il2cpp + _ENV['获取玩家ID_3'] + 4, flags = 4 , value = '~A8 RET'}, } gg.setValues(Values) _ENV['刷新函数_2'] = 0x3adb148 _ENV['游戏刷新函数'] = 0x1bbd634 function HookCall(set) local lib = gg.getRangesList() for _ in ipairs(lib) do if string.find(lib[_].name, 'libil2cpp.so') and lib[_].state == 'Xa' and lib[_].type == 'r-xp' then module = lib[_].start break end end local action = module + set.hook local recover = gg.getValues({{address = action, flags = 4}})[1].value local function offset(a, b) if a >= b then return string.format("-0x%X", a - b) else return string.format("0x%X", b - a) end return 0 end local original = {} for a, r in pairs(set.method) do original[#original+1] = {address = action, flags = 4, value = "~A8 B [PC,#"..offset(action, module + r).."]"} end original[#original+1] = {address = action, flags = 4, value = recover} for I in ipairs(original) do gg.setValues({original[I]}) gg.sleep(math.random(4 * 7, 5 * 7)) --给它一个调用的时间 end return true end HookCall{ method = {0xee4020}, hook = _ENV['游戏刷新函数'], } gg.alert('铂金以下有效果\n进游戏直接退出可加星') end, function() end,"直接调用"), changan.switch("敌人进不去", function() local so = gg.getRangesList("libil2cpp.so")[2].start local py = 0x319468C local set = { {address = so + 0x2ea9800, flags = 4, value = "~A8 B [PC,#0xF1740]"}, } gg.setValues(set) gg.addListItems(set) -- 将表添加到保存列表 print(set) -- 将表给打印出来 function SOGSPY_ST(HDZ,DYZ) if HDZ >= DYZ then py=string.format("0x%X",HDZ-DYZ) return tostring(string.format("-0x%X",py)) else py=string.format("0x%X",DYZ-HDZ) return tostring(string.format("0x%X",py)) end end function SO_PT(FUNCTIONADD,TYPE,VALUE) local SOMOD=gg.getRangesList("il2cpp.so") if SOMOD[2]==nil then gg.alert("开启失败\n━━━━━━━━━━━━━━━\n错误原因:未找到相关内存\n解决方法:请重新选择游戏进程\n━━━━━━━━━━━━━━━") else gg.setValues({{address=SOMOD[2].start+FUNCTIONADD,flags=TYPE,value=VALUE}}) gg.setValues({{address=SOMOD[2].start+FUNCTIONADD+4,flags=TYPE,value="~A8 RET"}}) end end local SO = {} SO['获取玩家ID'] = 0x28fec44 SO['获取用户ID'] = 0xff87ac SO_PT(SO['获取玩家ID'] ,4,"~A8 B [PC,#"..SOGSPY_ST(SO['获取玩家ID'] ,SO['获取用户ID']).."]") string.toMusic('敌人进不去开启成功') end, function() end), changan.switch("过滤十秒", function() SO_PT(SO['过滤十秒'],4, "~A8 MOV X0, WZR") string.toMusic('过滤十秒开启成功') end, function() end), changan.switch("无视道具", function() SO_PT(SO['无视道具1'] ,4,"~A8 MOV W0, #1") SO_PT(SO['无视道具2'] ,4,"~A8 MOV W0, #1") string.toMusic('无视道具开启成功') end, function() end), changan.switch("无视障碍", function() SO_PT(SO['无视障碍'],4,"~A8 MOV W0, #1") string.toMusic('无视障碍开启成功') end, function() end), changan.switch("无视侧撞", function() SO_PT(SO['无视侧撞'] ,4,"~A8 MOV W0, #1") string.toMusic('无视侧撞开启成功') end, function() end), }), changan.box({"分数竞赛", changan.switch("自定义倍数" , function() local OP = gg.prompt({'请输入倍数'},{"0"},{"text"}) SO_PT(SO['得分倍增'] ,4,"~A8 MOV W0, #"..OP[1]) gg.toast("倍数修改成功") end, function() SO_PT(SO['得分倍增'],4,"~A8 MOV W0, #30") gg.toast('分数已修改30倍') end,"搭配其他倍数"), changan.switch("修改倍数", function() SO_PT(SO['得分倍增'],4,"~A8 MOV W0, #110") string.toMusic('得分倍增已修改110倍') end, function() SO_PT(SO['得分倍增'],4,"~A8 MOV W0, #30") gg.toast('已恢复30倍') end,"匹配到人开.可恢复"), changan.switch("人物速度", function() local SO = {} SO['人物速度'] = 0x2133370 so=gg.getRangesList('libil2cpp.so')[2].start py=so+SO['人物速度'] gg.setValues({{address=py,flags=4,value="~A8 LDR S0, [PC,#0x8]"}}) gg.setValues({{address=py+4,flags=4,value="~A8 RET"}}) gg.setValues({{address=py+8,flags=16,value=417.5}}) string.toMusic('人物速度修改成功') end, function() end,"适配全机型"), changan.switch("下滑穿透", function() search(4.5,16) py1(5.5,16,16) xg1(9191,16,0,true) xg1(9192,16,16,true) string.toMusic('下滑穿透开启成功') end, function() end,"开完去无尽下滑"), }), changan.box({"派对竞赛", changan.switch("防卡屏", function() SO_PT(SO['防止卡屏1'],4,"~A8 MOV W0, #1","~A8 RET") SO_PT(SO['防止卡屏2'],4,"~A8 MOV W0, WZR","~A8 RET") string.toMusic('防止卡屏开启成功') end, function() end,"派对赛界面开"), changan.switch("冲榜功能", function() SO_PT(SO['局内金币'] ,4,"~A8 B [PC,#"..SOGSSO_PT(SO['局内金币'] ,SO['获取能量']).."]") SO_PT(SO['无视道具1'] ,4,"~A8 MOV W0, #1") SO_PT(SO['无视道具2'] ,4,"~A8 MOV W0, #1") SO_PT(SO['能量穿透'] ,4,"~A8 MOV W0, #1") SO_PT(SO['无视障碍'] ,4,"~A8 MOV W0, #1") SO_PT(SO['无视侧撞'] ,4,"~A8 MOV W0, #1") SO_PT(SO['技能'],4,"~A8 MOV W0, #1") SO_PT(SO['滑板瞬移'],4,"~A8 MOV W0, #1") lmr=gg.alert([[ 冲榜功能如下 一能一板 无视道具 能量穿透 无视障碍 无视侧撞 全滑板瞬移 ]],"") string.toMusic('知更辅助已为您开启冲榜功能') end, function() end,"自带全滑板瞬移"), changan.switch("一能一板", function() SO_PT(SO['局内金币'] ,4,"~A8 B [PC,#"..SOGSSO_PT(SO['局内金币'] ,SO['获取能量']).."]") string.toMusic("一能一板开启成功") end, function() end), changan.switch("受击获得道具", function() SO_PT(SO['受到攻击'] ,4,"~A8 B [PC,#"..SOGSPY_ST(SO['受到攻击'] ,SO['攻击拾取']).."]") gg.toast("开启成功") end, function() end), changan.switch("无视道具", function() SO_PT(SO['无视道具1'] ,4,"~A8 MOV W0, #1") SO_PT(SO['无视道具2'] ,4,"~A8 MOV W0, #1") gg.toast("开启成功") end, function() end), changan.switch("反弹道具", function() SO_PT(SO['反弹道具1'] ,4,"~A8 MOV W0, #1") SO_PT(SO['反弹道具2'] ,4,"~A8 MOV W0, WZR") gg.toast("开启成功") end, function() SO_PT(SO['反弹道具2'] ,4,"~A8 MOV W0, WZR") SO_PT(SO['反弹道具1'] ,4,"~A8 MOV W0, #1") gg.toast("关闭成功") end, function() end), changan.switch("表情退出", function() SO_PT(SO['表情退出'],4,"~A8 B [PC,#-0x67BF4]") gg.alert("点击表情调出退出成功") gg.toast("开启成功") end, function() end), changan.switch("派对全服", function() a = gg.prompt({""},{""},{"text"})[1] if not a then return end SO_PT(SO['派对全服'],4,"~A8 MOV W0, #"..a.."") gg.alert("修改成功") end, function() end), changan.switch("派对省排", function() a = gg.prompt({""},{""},{"text"})[1] if not a then return end SO_PT(SO['派对省排'],4,"~A8 MOV W0, #"..a.."") gg.alert("修改成功") end, function() end), changan.switch("派对省份", function() a = gg.prompt({"0=其他地区\n1=北京\n2=上海\n3=天津\n4=重庆\n5=河北\n6=山西\n7=河南\n8=辽宁\n9=吉林\n10=黑龙江\n11=内蒙古\n12=江苏\n13=山东\n14=安徽\n15=浙江\n16=福建\n17=湖北\n18=湖南\n19=广东\n20=广西\n21=江西\n22=四川\n23=海南\n24=贵州\n25=云南\n26=西藏\n27=陕西\n28=甘肃\n29=青海\n30=宁夏\n31=新疆\n32=香港\n33=澳门\n34=台湾"},{""},{"text"})[1] if not a then return end SO_PT(SO['派对省份'],4,"~A8 MOV W0, #"..a.."") gg.alert("修改成功") end, function() end), changan.switch("派对道具等级", function() a = gg.prompt({""},{""},{"text"})[1] if not a then return end SO_PT(SO['道具等级'],4,"~A8 MOV W0, #"..a.."") gg.alert("修改成功") end, function() end), changan.switch("派对道具满级" , function() SO_PT(SO['道具满级'] ,4,"~A8 MOV W0, #1") SO_PT(SO['道具等级'] ,4,"~A8 MOV W0, #99") gg.alert("开启成功") gg.toast("开启成功") end), changan.switch("无视障碍" , function() SO_PT(SO['无视障碍'] ,4,"~A8 MOV W0, #1") gg.toast("无视障碍开启成功") gg.alert('无视障碍开启成功') end), changan.switch("能量穿透" , function() SO_PT(SO['能量穿透'] ,4,"~A8 MOV W0, #1") gg.toast("能量穿透开启成功") gg.alert('能量穿透开启成功') end, function () SO_PT(SO['能量穿透'] ,4,"~A8 MOV W0, #1") gg.toast("能量穿透恢复成功") gg.alert('能量穿透恢复成功') end), }), changan.box({"跑分大作战", changan.switch("功能一套", function() SO_PT(SO['局内金币'] ,4,"~A8 B [PC,#"..SOGSPY_ST(SO['局内金币'] ,SO['获取能量2']).."]") SO_PT(SO['无视障碍'],4,"~A8 MOV W0, #1") SO_PT(SO['无视侧撞'] ,4,"~A8 MOV W0, #1") SO_PT(SO['技能'],4,"~A8 MOV W0, #1") SO_PT(SO['滑板瞬移'],4,"~A8 MOV W0, #1") lmr=gg.alert([[ 功能一套如下 滑板聚能 无视障碍 无视侧撞 全滑板瞬移 ]],"") string.toMusic('知更辅助已为您开启功能一套') end, function() end,"不能在无尽使用"), changan.switch("自改倍数", function() function SO_PT(FUNCTIONADD,TYPE,VALUE) local SOMOD=gg.getRangesList("il2cpp.so") if SOMOD[2]==nil then gg.alert("开启失败\n━━━━━━━━━━━━━━━\n错误原因:未找到相关内存\n解决方法:请重新选择游戏进程\n━━━━━━━━━━━━━━━") else gg.setValues({{address=SOMOD[2].start+FUNCTIONADD,flags=TYPE,value=VALUE}}) gg.setValues({{address=SOMOD[2].start+FUNCTIONADD+4,flags=TYPE,value="~A8 RET"}}) end end local SO = {} SO['高分比赛倍增'] = 0x259A664 local dl = gg.prompt({'请输入修改倍数'},{"100000000"},{"text"}) if not dl or dl[1] == "" then gg.alert("输入不能为空!") return end local mul = tonumber(dl[1]) if not mul or mul <= 0 then gg.alert("请输入大于0的有效数字!") return end local low16 = bit32.band(mul, 0xFFFF) local high16 = bit32.rshift(mul, 16) SO_PT(SO['高分比赛倍增'], 4, "~A8 MOV W0, #" .. low16) if high16 > 0 then SO_PT(SO['高分比赛倍增'] + 4, 4, "~A8 MOVK W0, #" .. high16 .. ", LSL #16") end string.toMusic('开启成功') end, function() end,"只能改1~10亿"), }), changan.box({"滑板技能", changan.switch("滑板高跳", function() SO_PT(SO['滑板跳高'],4,"~A8 MOV W0, #1") string.toMusic('滑板高跳开启成功') end, function() end,"无法关闭"), changan.switch("滑板滑翔", function() SO_PT(SO['滑板滑翔'],4,"~A8 MOV W0, #1") string.toMusic('滑板滑翔开启成功') end, function() end,"无法关闭"), changan.switch("滑板瞬移", function() SO_PT(SO['技能'],4,"~A8 MOV W0, #1") SO_PT(SO['滑板瞬移'],4,"~A8 MOV W0, #1") string.toMusic('滑板瞬移开启成功') end, function() end,"无法关闭[全滑板瞬移]"), }), },{---音乐页 getwyyv() },{---第五页 changan.seek2('窗口宽度','mubx',250,dwidth,mubx,10), changan.seek2('窗口高度','muby',250,dheight,muby,10), changan.switch( "音量键隐藏UI",--改名会导致不能自动开启 function() 音量键=true end, function() 音量键=false end ), changan.button( "退出", function() tuichu=1 end), },{---第六页 },{---第六页 }, })